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authorShauren <shauren.trinity@gmail.com>2011-02-03 22:20:40 +0100
committerShauren <shauren.trinity@gmail.com>2011-02-03 22:20:40 +0100
commitc2b0bcbd6c8155812857523681cd787059cd9bf9 (patch)
treeb325612ecdddbb1235c676a862435c83374f95cf /src/server/game/DungeonFinding
parent7ea8bad07f64ed5886130fcc8016c0c72a32758e (diff)
Core/Instances: Implemented DungeonEncounter.dbc for creating completed encounters mask to use in packets
Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
Diffstat (limited to 'src/server/game/DungeonFinding')
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.cpp71
-rwxr-xr-xsrc/server/game/DungeonFinding/LFGMgr.h3
2 files changed, 0 insertions, 74 deletions
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 97b31a37cf1..d7a329737a6 100755
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -71,61 +71,6 @@ LFGMgr::~LFGMgr()
delete it->second;
}
-/// Load achievement <-> encounter associations
-void LFGMgr::LoadDungeonEncounters()
-{
- uint32 oldMSTime = getMSTime();
-
- m_EncountersByAchievement.clear();
-
- QueryResult result = WorldDatabase.Query("SELECT achievementId, dungeonId FROM lfg_dungeon_encounters");
-
- if (!result)
- {
-
- sLog->outString();
- sLog->outErrorDb(">> Loaded 0 dungeon encounter lfg associations. DB table `lfg_dungeon_encounters` is empty!");
- return;
- }
-
- uint32 count = 0;
-
- Field* fields = NULL;
- do
- {
- fields = result->Fetch();
- uint32 achievementId = fields[0].GetUInt32();
- uint32 dungeonId = fields[1].GetUInt32();
-
- if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId))
- {
- if (!(achievement->flags & ACHIEVEMENT_FLAG_COUNTER))
- {
- sLog->outErrorDb("Achievement %u specified in table `lfg_dungeon_encounters` is not a statistic!", achievementId);
- continue;
- }
- }
- else
- {
- sLog->outErrorDb("Achievement %u specified in table `lfg_dungeon_encounters` does not exist!", achievementId);
- continue;
- }
-
- if (!sLFGDungeonStore.LookupEntry(dungeonId))
- {
- sLog->outErrorDb("Dungeon %u specified in table `lfg_dungeon_encounters` does not exist!", dungeonId);
- continue;
- }
-
- m_EncountersByAchievement[achievementId] = dungeonId;
- ++count;
- } while (result->NextRow());
-
- sLog->outString(">> Loaded %u dungeon encounter lfg associations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
- sLog->outString();
-}
-
-
/// Load rewards for completing dungeons
void LFGMgr::LoadRewards()
{
@@ -1730,7 +1675,6 @@ void LFGMgr::TeleportPlayer(Player* plr, bool out, bool fromOpcode /*= false*/)
if (!fromOpcode)
{
-
// Select a player inside to be teleported to
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL && !mapid; itr = itr->next())
{
@@ -1923,21 +1867,6 @@ LfgType LFGMgr::GetDungeonType(uint32 dungeonId)
}
/**
- Given a Achievement id returns the related dungeon id
-
- @param[in] achievementId Achievement id
- @returns dungeon id
-*/
-uint32 LFGMgr::GetDungeonIdForAchievement(uint32 achievementId)
-{
- std::map<uint32, uint32>::iterator itr = m_EncountersByAchievement.find(achievementId);
- if (itr != m_EncountersByAchievement.end())
- return itr->second;
-
- return 0;
-};
-
-/**
Given a list of guids returns the concatenation using | as delimiter
@param[in] check list of guids
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 775c1e05837..493bed3305b 100755
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -262,10 +262,8 @@ class LFGMgr
void Update(uint32 diff);
// Reward
- void LoadDungeonEncounters();
void LoadRewards();
void RewardDungeonDoneFor(const uint32 dungeonId, Player* player);
- uint32 GetDungeonIdForAchievement(uint32 achievementId);
LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level);
// Queue
@@ -348,7 +346,6 @@ class LFGMgr
LfgDungeonMap m_CachedDungeonMap; ///< Stores all dungeons by groupType
// Reward System
LfgRewardMap m_RewardMap; ///< Stores rewards for random dungeons
- std::map<uint32, uint32> m_EncountersByAchievement;///< Stores dungeon ids associated with achievements (for rewards)
// Queue
LfgQueueInfoMap m_QueueInfoMap; ///< Queued groups
LfgGuidListMap m_currentQueue; ///< Ordered list. Used to find groups