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| author | Shauren <shauren.trinity@gmail.com> | 2022-05-25 22:14:32 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-05-25 22:14:32 +0200 |
| commit | 630b60eb0dcd3d9ce41582664ab822b049365431 (patch) | |
| tree | b5d60fe41ca49846524ddbc7f9409194b76e7849 /src/server/game/Entities/AreaTrigger | |
| parent | 3031fbb63bfb2df2aa041bd9c04c5c42b0c07c05 (diff) | |
Core/GameObjects: Transport (type 11) improvements
* Fully synchronize serverside animation progress with client
* Implemented updating passenger positions on elevators
* Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
Diffstat (limited to 'src/server/game/Entities/AreaTrigger')
| -rw-r--r-- | src/server/game/Entities/AreaTrigger/AreaTrigger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp index 5d10f1ab305..6d01620661a 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp @@ -189,7 +189,7 @@ bool AreaTrigger::Create(uint32 areaTriggerCreatePropertiesId, Unit* caster, Uni } // movement on transport of areatriggers on unit is handled by themself - Transport* transport = m_movementInfo.transport.guid.IsEmpty() ? caster->GetTransport() : nullptr; + TransportBase* transport = m_movementInfo.transport.guid.IsEmpty() ? caster->GetTransport() : nullptr; if (transport) { float x, y, z, o; |
