aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/AreaTrigger
diff options
context:
space:
mode:
authorShauren <shauren.trinity@gmail.com>2022-05-25 22:14:32 +0200
committerShauren <shauren.trinity@gmail.com>2022-05-25 22:14:32 +0200
commit630b60eb0dcd3d9ce41582664ab822b049365431 (patch)
treeb5d60fe41ca49846524ddbc7f9409194b76e7849 /src/server/game/Entities/AreaTrigger
parent3031fbb63bfb2df2aa041bd9c04c5c42b0c07c05 (diff)
Core/GameObjects: Transport (type 11) improvements
* Fully synchronize serverside animation progress with client * Implemented updating passenger positions on elevators * Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
Diffstat (limited to 'src/server/game/Entities/AreaTrigger')
-rw-r--r--src/server/game/Entities/AreaTrigger/AreaTrigger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
index 5d10f1ab305..6d01620661a 100644
--- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
+++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
@@ -189,7 +189,7 @@ bool AreaTrigger::Create(uint32 areaTriggerCreatePropertiesId, Unit* caster, Uni
}
// movement on transport of areatriggers on unit is handled by themself
- Transport* transport = m_movementInfo.transport.guid.IsEmpty() ? caster->GetTransport() : nullptr;
+ TransportBase* transport = m_movementInfo.transport.guid.IsEmpty() ? caster->GetTransport() : nullptr;
if (transport)
{
float x, y, z, o;