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| author | Machiavelli <machiavelli.trinity@gmail.com> | 2013-02-18 00:39:58 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2013-02-18 00:39:58 +0100 |
| commit | 01fbbf3b9352b6dcbedb39711fc2edd137e9f5b9 (patch) | |
| tree | 0cf1599856b80b2bbdcb6d1acc85a2b0a56a681e /src/server/game/Entities/Creature | |
| parent | fab33f077436a958234f3f11f0cffc92a968660a (diff) | |
Core/Vehicles: Refactor some parts of vehicle system
- Fix a few crashes:
Closes #9235
- Simplify and get rid of lots of redundant and silly code
- Optimisations in Unit::ChangeSeat
- More documentation
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6208bcc4727..0bcb2d76055 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1270,14 +1270,14 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3 if (!vehId) vehId = cinfo->VehicleId; - if (vehId && !CreateVehicleKit(vehId, Entry)) - vehId = 0; - Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT); if (!UpdateEntry(Entry, team, data)) return false; + if (vehId && !CreateVehicleKit(vehId, Entry)) + vehId = 0; + return true; } |
