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authorShocker <shocker@freakz.ro>2012-02-03 19:02:17 +0200
committerShocker <shocker@freakz.ro>2012-02-03 19:02:17 +0200
commit08be716ef8a53a239ca4b2dc1df37dc9c65e8892 (patch)
tree479616d7f08bb2998b242439979600b793a310c5 /src/server/game/Entities/Creature
parente602619912654ef0b97f02fa97aa7dbb537c2f89 (diff)
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Diffstat (limited to 'src/server/game/Entities/Creature')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp6
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 23865dd9e41..d29fb5bdad6 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -685,7 +685,7 @@ void Creature::DoFleeToGetAssistance()
if (!creature)
//SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
//TODO: use 31365
- SetControlled(true, UNIT_STAT_FLEEING);
+ SetControlled(true, UNIT_STATE_FLEEING);
else
GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ());
}
@@ -1536,7 +1536,7 @@ void Creature::setDeathState(DeathState s)
if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
- ClearUnitState(uint32(UNIT_STAT_ALL_STATE));
+ ClearUnitState(uint32(UNIT_STATE_ALL_STATE));
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
Motion_Initialize();
@@ -1947,7 +1947,7 @@ bool Creature::_IsTargetAcceptable(const Unit* target) const
|| (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
return false;
- if (target->HasUnitState(UNIT_STAT_DIED))
+ if (target->HasUnitState(UNIT_STATE_DIED))
{
// guards can detect fake death
if (isGuard() && target->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH))
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 05339f1da53..e622c48761c 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -512,7 +512,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support
- bool IsInEvadeMode() const { return HasUnitState(UNIT_STAT_EVADE); }
+ bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();