diff options
| author | Chaouki Dhib <chaodhib@gmail.com> | 2021-05-16 13:16:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-16 13:16:08 +0200 |
| commit | 2d114ea560cd8716af2b0d12990fc3480ecaf2b7 (patch) | |
| tree | aaa711aa4d63e9b33d8e804d481425368ddcee18 /src/server/game/Entities/Creature | |
| parent | edcaac6c959e944dc6d6dc224666b832521412b4 (diff) | |
Core/Movement: Improve client control logic (#26348)
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d318a941784..4da1b249b64 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2652,7 +2652,7 @@ void Creature::InitializeMovementFlags() void Creature::UpdateMovementFlags() { // Do not update movement flags if creature is controlled by a player (charm/vehicle) - if (m_playerMovingMe) + if (IsMovedByClient()) return; // Creatures with CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE should control MovementFlags in your own scripts |
