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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-04-04 19:16:37 +0200
committerjackpoz <giacomopoz@gmail.com>2020-04-05 19:10:57 +0200
commit468ecb7252ea4eabd37e11b9ddbbb96ffd26bd7e (patch)
tree7dfeaaff13a8aeeca13b786f5ba1d1e761fdf996 /src/server/game/Entities/Creature
parentaf1260c40e333e0d2d506128099f8263f5f2304f (diff)
Core/Logs: Log full guid instead of just low guid
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp18
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp8
2 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index b709bf254d7..943e38cb875 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -276,7 +276,7 @@ void Creature::AddToWorld()
if (m_spawnId)
GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this));
- TC_LOG_DEBUG("entities.unit", "Adding creature %u with entry %u and DBGUID %u to world in map %u", GetGUID().GetCounter(), GetEntry(), m_spawnId, GetMap()->GetId());
+ TC_LOG_DEBUG("entities.unit", "Adding creature %s with DBGUID %u to world in map %u", GetGUID().ToString().c_str(), m_spawnId, GetMap()->GetId());
Unit::AddToWorld();
SearchFormation();
@@ -304,7 +304,7 @@ void Creature::RemoveFromWorld()
if (m_spawnId)
Trinity::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this);
- TC_LOG_DEBUG("entities.unit", "Removing creature %u with entry %u and DBGUID %u to world in map %u", GetGUID().GetCounter(), GetEntry(), m_spawnId, GetMap()->GetId());
+ TC_LOG_DEBUG("entities.unit", "Removing creature %s with DBGUID %u to world in map %u", GetGUID().ToString().c_str(), m_spawnId, GetMap()->GetId());
GetMap()->GetObjectsStore().Remove<Creature>(GetGUID());
}
}
@@ -662,17 +662,17 @@ void Creature::Update(uint32 diff)
{
case JUST_RESPAWNED:
// Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
- TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: JUST_RESPAWNED (4)", GetGUID().GetCounter(), GetEntry());
+ TC_LOG_ERROR("entities.unit", "Creature %s in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString().c_str());
break;
case JUST_DIED:
// Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
- TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: JUST_DIED (1)", GetGUID().GetCounter(), GetEntry());
+ TC_LOG_ERROR("entities.unit", "Creature %s in wrong state: JUST_DIED (1)", GetGUID().ToString().c_str());
break;
case DEAD:
{
if (!m_respawnCompatibilityMode)
{
- TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: DEAD (3)", GetGUID().GetCounter(), GetEntry());
+ TC_LOG_ERROR("entities.unit", "Creature %s in wrong state: DEAD (3)", GetGUID().ToString().c_str());
break;
}
time_t now = GameTime::GetGameTime();
@@ -2237,7 +2237,7 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
{
if (dist > MAX_VISIBILITY_DISTANCE)
{
- TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().GetCounter(), GetEntry());
+ TC_LOG_ERROR("entities.unit", "Creature %s SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().ToString().c_str());
dist = ATTACK_DISTANCE;
}
@@ -2541,7 +2541,7 @@ bool Creature::LoadCreaturesAddon()
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
if (!AdditionalSpellInfo)
{
- TC_LOG_ERROR("sql.sql", "Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.", GetGUID().GetCounter(), GetEntry(), *itr);
+ TC_LOG_ERROR("sql.sql", "Creature %s has wrong spell %u defined in `auras` field.", GetGUID().ToString().c_str(), *itr);
continue;
}
@@ -2550,7 +2550,7 @@ bool Creature::LoadCreaturesAddon()
continue;
AddAura(*itr, this);
- TC_LOG_DEBUG("entities.unit", "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUID().GetCounter(), GetEntry());
+ TC_LOG_DEBUG("entities.unit", "Spell: %u added to creature %s", *itr, GetGUID().ToString().c_str());
}
}
@@ -3221,7 +3221,7 @@ void Creature::SetTextRepeatId(uint8 textGroup, uint8 id)
if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
repeats.push_back(id);
else
- TC_LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup %u for Creature(%s) GuidLow %u Entry %u, id %u already added", uint32(textGroup), GetName().c_str(), GetGUID().GetCounter(), GetEntry(), uint32(id));
+ TC_LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup %u for Creature(%s) %s, id %u already added", uint32(textGroup), GetName().c_str(), GetGUID().ToString().c_str(), uint32(id));
}
CreatureTextRepeatIds Creature::GetTextRepeatGroup(uint8 textGroup)
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index c9026f4eecb..fd7ae9eb9d7 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -50,7 +50,7 @@ void FormationMgr::AddCreatureToGroup(ObjectGuid::LowType leaderSpawnId, Creatur
if (itr != map->CreatureGroupHolder.end())
{
//Add member to an existing group
- TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", leaderSpawnId, creature->GetGUID().GetCounter(), creature->GetInstanceId());
+ TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature %s, Group InstanceID %u", leaderSpawnId, creature->GetGUID().ToString().c_str(), creature->GetInstanceId());
// With dynamic spawn the creature may have just respawned
// we need to find previous instance of creature and delete it from the formation, as it'll be invalidated
@@ -199,12 +199,12 @@ CreatureGroup::~CreatureGroup()
void CreatureGroup::AddMember(Creature* member)
{
- TC_LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit %s.", member->GetGUID().ToString().c_str());
//Check if it is a leader
if (member->GetSpawnId() == _leaderSpawnId)
{
- TC_LOG_DEBUG("entities.unit", "Unit GUID: %u is formation leader. Adding group.", member->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "Unit %s is formation leader. Adding group.", member->GetGUID().ToString().c_str());
_leader = member;
}
@@ -269,7 +269,7 @@ void CreatureGroup::FormationReset(bool dismiss)
pair.first->GetMotionMaster()->Initialize();
else
pair.first->GetMotionMaster()->MoveIdle();
- TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member GUID: %u", dismiss ? "default" : "idle", pair.first->GetGUID().GetCounter());
+ TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member %s", dismiss ? "default" : "idle", pair.first->GetGUID().ToString().c_str());
}
}