diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-01-29 15:18:27 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-01-29 15:18:27 +0100 |
| commit | 472384e75781ce362af9721fc16928da9eea82dd (patch) | |
| tree | 979322be5fba1c4f02cb3aa78e9ae4891680d144 /src/server/game/Entities/Creature | |
| parent | 2864efdc5313b63c867954fb59bd6ee12e72ea95 (diff) | |
Core/Objects: Add overridable function UpdateObjectVisibilityOnDestroy
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 4d17c7a6c0b..0ca2f5fc298 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -425,7 +425,7 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers) ai->CorpseRemoved(respawnDelay); if (destroyForNearbyPlayers) - DestroyForNearbyPlayers(); + UpdateObjectVisibilityOnDestroy(); // Should get removed later, just keep "compatibility" with scripts if (setSpawnTime) @@ -2201,7 +2201,7 @@ void Creature::Respawn(bool force) if (m_respawnCompatibilityMode) { - DestroyForNearbyPlayers(); + UpdateObjectVisibilityOnDestroy(); RemoveCorpse(false, false); if (getDeathState() == DEAD) @@ -2266,7 +2266,7 @@ void Creature::ForcedDespawn(uint32 timeMSToDespawn, Seconds forceRespawnTimer) uint32 respawnDelay = GetRespawnDelay(); // do it before killing creature - DestroyForNearbyPlayers(); + UpdateObjectVisibilityOnDestroy(); bool overrideRespawnTime = false; if (IsAlive()) |
