diff options
| author | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:41:30 +0100 |
|---|---|---|
| committer | Nefarion <nefarion123@gmail.com> | 2013-03-08 21:55:37 +0100 |
| commit | 49fd11ab5aebcbce86ca2ee48711287cf020d798 (patch) | |
| tree | 8086b6f797c80dbf09edd8f41c1c79912838e3b6 /src/server/game/Entities/Creature | |
| parent | 2dbe3d6cfe2d174b5edf9fdb6720fee21c7009d2 (diff) | |
First step of comment style refactoring to doxygen-style.
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/TemporarySummon.cpp | 2 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 1fc13f9f15b..6f88222bbbc 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -397,7 +397,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data) SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool)); CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(getLevel(), cInfo->unit_class); - float armor = (float)stats->GenerateArmor(cInfo); // TODO: Why is this treated as uint32 when it's a float? + float armor = (float)stats->GenerateArmor(cInfo); /// @todo Why is this treated as uint32 when it's a float? SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor); SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_HOLY])); SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(cInfo->resistance[SPELL_SCHOOL_FIRE])); @@ -737,7 +737,7 @@ void Creature::DoFleeToGetAssistance() if (!creature) //SetFeared(true, getVictim()->GetGUID(), 0, sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY)); - //TODO: use 31365 + /// @todo use 31365 SetControlled(true, UNIT_STATE_FLEEING); else GetMotionMaster()->MoveSeekAssistance(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ()); @@ -850,7 +850,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, LastUsedScriptID = GetCreatureTemplate()->ScriptID; - // TODO: Replace with spell, handle from DB + /// @todo Replace with spell, handle from DB if (isSpiritHealer() || isSpiritGuide()) { m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GHOST, GHOST_VISIBILITY_GHOST); @@ -1186,7 +1186,7 @@ void Creature::SelectLevel(const CreatureTemplate* cinfo) SetMaxPower(POWER_MANA, mana); //MAX Mana SetPower(POWER_MANA, mana); - // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc) + /// @todo set UNIT_FIELD_POWER*, for some creature class case (energy, etc) SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, (float)health); SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, (float)mana); @@ -1484,7 +1484,7 @@ bool Creature::canStartAttack(Unit const* who, bool force) const if (!CanFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance)) //|| who->IsControlledByPlayer() && who->IsFlying())) // we cannot check flying for other creatures, too much map/vmap calculation - // TODO: should switch to range attack + /// @todo should switch to range attack return false; if (!force) diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp index 2f691f68c99..eb7c0e7da6c 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.cpp +++ b/src/server/game/Entities/Creature/TemporarySummon.cpp @@ -372,7 +372,7 @@ void Puppet::Update(uint32 time) if (!isAlive()) { UnSummon(); - // TODO: why long distance .die does not remove it + /// @todo why long distance .die does not remove it } } } |
