diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-10-10 05:29:06 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-10-10 05:29:06 +0200 |
| commit | 63d7b348bb1c654ee72bbbb3f29c7a78ee462408 (patch) | |
| tree | 2f0499d553aeb9581c0d40668af9fc0872c9ed48 /src/server/game/Entities/Creature | |
| parent | 0fb9ba4f2848cf5a7e263e1b9d58cf101d063e85 (diff) | |
| parent | 67f9d916cbd920ee72b3e9036e13d0725b38566e (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 10 | ||||
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 2 |
2 files changed, 0 insertions, 12 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7a0ee24aeca..60647319611 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2416,16 +2416,6 @@ std::string const & Creature::GetNameForLocaleIdx(LocaleConstant loc_idx) const return GetName(); } -//Do not if this works or not, moving creature to another map is very dangerous -void Creature::FarTeleportTo(Map* map, float X, float Y, float Z, float O) -{ - CleanupBeforeRemoveFromMap(false); - GetMap()->RemoveFromMap(this, false); - Relocate(X, Y, Z, O); - SetMap(map); - GetMap()->AddToMap(this); -} - uint32 Creature::GetPetAutoSpellOnPos(uint8 pos) const { if (pos >= MAX_SPELL_CHARM || m_charmInfo->GetCharmSpell(pos)->GetType() != ACT_ENABLED) diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index b7c86aebfdf..c147c3e3f27 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -669,8 +669,6 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject float m_SightDistance, m_CombatDistance; - void FarTeleportTo(Map* map, float X, float Y, float Z, float O); - bool m_isTempWorldObject; //true when possessed // Handling caster facing during spellcast |
