diff options
| author | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-27 03:53:24 +0100 |
|---|---|---|
| committer | Machiavelli <machiavelli.trinity@gmail.com> | 2011-02-27 03:58:41 +0100 |
| commit | 683cea9e83408b4d87b6e156f28f2905e46dc3ff (patch) | |
| tree | 4d5569ae0bdbadb4571db4b0c212aefa238972fb /src/server/game/Entities/Creature | |
| parent | aa2455b586f5db22a1fa2f844a182c7e5478aee8 (diff) | |
Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rwxr-xr-x | src/server/game/Entities/Creature/Creature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 53370170c9e..03e50ee2a8a 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1251,7 +1251,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3 if (!vehId) vehId = cinfo->VehicleId; - if (vehId && !CreateVehicleKit(vehId)) + if (vehId && !CreateVehicleKit(vehId, Entry)) vehId = 0; Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT); |
