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authorMachiavelli <machiavelli.trinity@gmail.com>2011-02-27 03:53:24 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2011-02-27 03:58:41 +0100
commit683cea9e83408b4d87b6e156f28f2905e46dc3ff (patch)
tree4d5569ae0bdbadb4571db4b0c212aefa238972fb /src/server/game/Entities/Creature
parentaa2455b586f5db22a1fa2f844a182c7e5478aee8 (diff)
Core/Vehicles:
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset - Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical. - Fix a possible infinite loop. Thanks to manuel for spotting
Diffstat (limited to 'src/server/game/Entities/Creature')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 53370170c9e..03e50ee2a8a 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1251,7 +1251,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
if (!vehId)
vehId = cinfo->VehicleId;
- if (vehId && !CreateVehicleKit(vehId))
+ if (vehId && !CreateVehicleKit(vehId, Entry))
vehId = 0;
Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);