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authorShauren <shauren.trinity@gmail.com>2022-01-26 23:49:42 +0100
committerShauren <shauren.trinity@gmail.com>2022-01-26 23:49:42 +0100
commit88659dcebf9f033cd99e87595151f42fbcd96310 (patch)
treec1a7dde9fcae4af1e50a24c822d2f4a92424e282 /src/server/game/Entities/Creature
parentd33214c50a738372ebf805d9bb00ed38a622aa1a (diff)
Core/Gossip: Sync naming and db structure with 3.3.5
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp36
-rw-r--r--src/server/game/Entities/Creature/GossipDef.h17
2 files changed, 30 insertions, 23 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index d04468c766d..ca8d013999f 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -42,27 +42,27 @@ GossipMenu::~GossipMenu()
ClearMenu();
}
-uint32 GossipMenu::AddMenuItem(int32 optionIndex, GossipOptionIcon icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded /*= false*/)
+uint32 GossipMenu::AddMenuItem(int32 menuItemId, GossipOptionIcon icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded /*= false*/)
{
ASSERT(_menuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
// Find a free new id - script case
- if (optionIndex == -1)
+ if (menuItemId == -1)
{
- optionIndex = 0;
+ menuItemId = 0;
if (!_menuItems.empty())
{
for (GossipMenuItemContainer::const_iterator itr = _menuItems.begin(); itr != _menuItems.end(); ++itr)
{
- if (int32(itr->first) > optionIndex)
+ if (int32(itr->first) > menuItemId)
break;
- optionIndex = itr->first + 1;
+ menuItemId = itr->first + 1;
}
}
}
- GossipMenuItem& menuItem = _menuItems[optionIndex];
+ GossipMenuItem& menuItem = _menuItems[menuItemId];
menuItem.MenuItemIcon = icon;
menuItem.Message = message;
@@ -71,18 +71,18 @@ uint32 GossipMenu::AddMenuItem(int32 optionIndex, GossipOptionIcon icon, std::st
menuItem.OptionType = action;
menuItem.BoxMessage = boxMessage;
menuItem.BoxMoney = boxMoney;
- return optionIndex;
+ return menuItemId;
}
/**
* @name AddMenuItem
* @brief Adds a localized gossip menu item from db by menu id and menu item id.
* @param menuId Gossip menu id.
- * @param optionIndex Gossip menu item index.
+ * @param menuItemId Gossip menu item id.
* @param sender Identifier of the current menu.
* @param action Custom action given to OnGossipHello.
*/
-void GossipMenu::AddMenuItem(uint32 menuId, uint32 optionIndex, uint32 sender, uint32 action)
+void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action)
{
/// Find items for given menu id.
GossipMenuItemsMapBounds bounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
@@ -94,13 +94,13 @@ void GossipMenu::AddMenuItem(uint32 menuId, uint32 optionIndex, uint32 sender, u
for (GossipMenuItemsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
/// Find the one with the given menu item id.
- if (itr->second.OptionIndex != optionIndex)
+ if (itr->second.OptionID != menuItemId)
continue;
/// Store texts for localization.
std::string strOptionText, strBoxText;
- BroadcastTextEntry const* optionBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.OptionBroadcastTextId);
- BroadcastTextEntry const* boxBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.BoxBroadcastTextId);
+ BroadcastTextEntry const* optionBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.OptionBroadcastTextID);
+ BroadcastTextEntry const* boxBroadcastText = sBroadcastTextStore.LookupEntry(itr->second.BoxBroadcastTextID);
/// OptionText
if (optionBroadcastText)
@@ -120,27 +120,27 @@ void GossipMenu::AddMenuItem(uint32 menuId, uint32 optionIndex, uint32 sender, u
if (!optionBroadcastText)
{
/// Find localizations from database.
- if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(menuId, optionIndex))
+ if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(menuId, menuItemId))
ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, GetLocale(), strOptionText);
}
if (!boxBroadcastText)
{
/// Find localizations from database.
- if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(menuId, optionIndex))
+ if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(menuId, menuItemId))
ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, GetLocale(), strBoxText);
}
}
/// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
- uint32 newOptionIndex = AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
- AddGossipMenuItemData(newOptionIndex, itr->second.ActionMenuId, itr->second.ActionPoiId);
+ uint32 newOptionId = AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
+ AddGossipMenuItemData(newOptionId, itr->second.ActionMenuID, itr->second.ActionPoiID);
}
}
-void GossipMenu::AddGossipMenuItemData(uint32 optionIndex, uint32 gossipActionMenuId, uint32 gossipActionPoi)
+void GossipMenu::AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi)
{
- GossipMenuItemData& itemData = _menuItemData[optionIndex];
+ GossipMenuItemData& itemData = _menuItemData[menuItemId];
itemData.GossipActionMenuId = gossipActionMenuId;
itemData.GossipActionPoi = gossipActionPoi;
diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h
index 1f05bd3dfa3..e57e13074a5 100644
--- a/src/server/game/Entities/Creature/GossipDef.h
+++ b/src/server/game/Entities/Creature/GossipDef.h
@@ -160,18 +160,25 @@ class TC_GAME_API GossipMenu
GossipMenu();
~GossipMenu();
- uint32 AddMenuItem(int32 optionIndex, GossipOptionIcon icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
- void AddMenuItem(uint32 menuId, uint32 optionIndex, uint32 sender, uint32 action);
+ uint32 AddMenuItem(int32 menuItemId, GossipOptionIcon icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded = false);
+ void AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action);
void SetMenuId(uint32 menu_id) { _menuId = menu_id; }
uint32 GetMenuId() const { return _menuId; }
void SetLocale(LocaleConstant locale) { _locale = locale; }
LocaleConstant GetLocale() const { return _locale; }
- void AddGossipMenuItemData(uint32 optionIndex, uint32 gossipActionMenuId, uint32 gossipActionPoi);
+ void AddGossipMenuItemData(uint32 menuItemId, uint32 gossipActionMenuId, uint32 gossipActionPoi);
- uint32 GetMenuItemCount() const { return uint32(_menuItems.size()); }
- bool Empty() const { return _menuItems.empty(); }
+ uint32 GetMenuItemCount() const
+ {
+ return _menuItems.size();
+ }
+
+ bool Empty() const
+ {
+ return _menuItems.empty();
+ }
GossipMenuItem const* GetItem(uint32 id) const
{