aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Creature
diff options
context:
space:
mode:
authorkaelima <jeppo_meyer@msn.com>2011-06-27 20:22:53 +0200
committerkaelima <jeppo_meyer@msn.com>2011-06-27 20:22:53 +0200
commit9a67aaa8b85b72732d2103c3b013cd70281453cb (patch)
treeeb1ea2f154e08afcf5eb8fe6851f5a4b624c62ae /src/server/game/Entities/Creature
parent8fc13f508f4cabae491f3754fbe6ba63f2ea2a63 (diff)
DB/Creature:
- Nuke the hacky column DeathState. - Removed some hacks from Kologarn script, including some cleanup. - Removed set deathstate command. BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
Diffstat (limited to 'src/server/game/Entities/Creature')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp44
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h4
2 files changed, 9 insertions, 39 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index e139c96a108..bcca2dcd6e4 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -142,9 +142,8 @@ lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGrou
m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
-m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false),
-m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_creatureInfo(NULL), m_creatureData(NULL),
-m_formation(NULL)
+m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
+m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL)
{
m_regenTimer = CREATURE_REGEN_INTERVAL;
m_valuesCount = UNIT_END;
@@ -229,7 +228,7 @@ void Creature::SearchFormation()
void Creature::RemoveCorpse(bool setSpawnTime)
{
- if ((getDeathState() != CORPSE && !m_isDeadByDefault) || (getDeathState() != ALIVE && m_isDeadByDefault))
+ if (getDeathState() != CORPSE)
return;
m_corpseRemoveTime = time(NULL);
@@ -471,9 +470,6 @@ void Creature::Update(uint32 diff)
}
case CORPSE:
{
- if (m_isDeadByDefault)
- break;
-
if (m_groupLootTimer && lootingGroupLowGUID)
{
// for delayed spells
@@ -504,15 +500,6 @@ void Creature::Update(uint32 diff)
}
case ALIVE:
{
- if (m_isDeadByDefault)
- {
- if (m_corpseRemoveTime <= time(NULL))
- {
- RemoveCorpse(false);
- sLog->outStaticDebug("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
- }
- }
-
Unit::Update(diff);
// creature can be dead after Unit::Update call
@@ -1082,7 +1069,6 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.currentwaypoint = 0;
data.curhealth = GetHealth();
data.curmana = GetPower(POWER_MANA);
- data.is_dead = m_isDeadByDefault;
// prevent add data integrity problems
data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
? IDLE_MOTION_TYPE : GetDefaultMovementType();
@@ -1114,7 +1100,6 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
<< (uint32) (0) << ", " //currentwaypoint
<< GetHealth() << ", " //curhealth
<< GetPower(POWER_MANA) << ", " //curmana
- << (m_isDeadByDefault ? 1 : 0) << ", " //is_dead
<< GetDefaultMovementType() << ", " //default movement generator type
<< npcflag << ", "
<< unit_flags << ", "
@@ -1292,8 +1277,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
m_respawnradius = data->spawndist;
m_respawnDelay = data->spawntimesecs;
- m_isDeadByDefault = data->is_dead;
- m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
+ m_deathState = ALIVE;
m_respawnTime = sObjectMgr->GetCreatureRespawnTime(m_DBTableGuid, GetInstanceId());
if (m_respawnTime) // respawn on Update
@@ -1404,7 +1388,7 @@ bool Creature::isVisibleForInState(WorldObject const* seer) const
if (!Unit::isVisibleForInState(seer))
return false;
- if (isAlive() || (m_isDeadByDefault && m_deathState == CORPSE) || m_corpseRemoveTime > time(NULL))
+ if (isAlive() || m_corpseRemoveTime > time(NULL))
return true;
return false;
@@ -1495,7 +1479,9 @@ float Creature::GetAttackDistance(Unit const* pl) const
void Creature::setDeathState(DeathState s)
{
- if ((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
+ Unit::setDeathState(s);
+
+ if (s == JUST_DIED)
{
m_corpseRemoveTime = time(NULL) + m_corpseDelay;
m_respawnTime = time(NULL) + m_respawnDelay + m_corpseDelay;
@@ -1503,11 +1489,7 @@ void Creature::setDeathState(DeathState s)
// always save boss respawn time at death to prevent crash cheating
if (sWorld->getBoolConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
SaveRespawnTime();
- }
- Unit::setDeathState(s);
- if (s == JUST_DIED)
- {
SetUInt64Value(UNIT_FIELD_TARGET, 0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
@@ -1608,15 +1590,7 @@ void Creature::Respawn(bool force)
CreatureTemplate const *cinfo = GetCreatureInfo();
SelectLevel(cinfo);
- if (m_isDeadByDefault)
- {
- setDeathState(JUST_DIED);
- i_motionMaster.Clear();
- ClearUnitState(uint32(UNIT_STAT_ALL_STATE));
- LoadCreaturesAddon(true);
- }
- else
- setDeathState(JUST_ALIVED);
+ setDeathState(JUST_ALIVED);
uint32 displayID = GetNativeDisplayId();
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 45429a9206e..a50c499e9e8 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -254,7 +254,6 @@ struct CreatureData
uint32 currentwaypoint;
uint32 curhealth;
uint32 curmana;
- bool is_dead;
uint8 movementType;
uint8 spawnMask;
uint32 npcflag;
@@ -603,7 +602,6 @@ class Creature : public Unit, public GridObject<Creature>
void SetCurrentCell(Cell const& cell) { m_currentCell = cell; }
void RemoveCorpse(bool setSpawnTime = true);
- bool isDeadByDefault() const { return m_isDeadByDefault; };
void ForcedDespawn(uint32 timeMSToDespawn = 0);
void DespawnOrUnsummon(uint32 msTimeToDespawn = 0);
@@ -656,7 +654,6 @@ class Creature : public Unit, public GridObject<Creature>
void SetFormation(CreatureGroup *formation) {m_formation = formation;}
Unit *SelectVictim();
- void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
bool IsReputationGainDisabled() { return DisableReputationGain; }
@@ -713,7 +710,6 @@ class Creature : public Unit, public GridObject<Creature>
bool m_AlreadySearchedAssistance;
bool m_regenHealth;
bool m_AI_locked;
- bool m_isDeadByDefault;
SpellSchoolMask m_meleeDamageSchoolMask;
uint32 m_originalEntry;