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authorTreeston <treeston.mmoc@gmail.com>2019-07-31 13:17:32 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-31 13:17:32 +0200
commit9c603ea87f09c47d52f093ccc73ee75c15eff6f5 (patch)
treea35422aef113e2aeccc4026d9bcec027f23faa0d /src/server/game/Entities/Creature
parent5378fc450061a8fe125429925c43b3de22aeaf2b (diff)
Core/Combat: Properly unset engagement flag on death.
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c617066b375..8c9e6538ce0 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -702,6 +702,9 @@ void Creature::Update(uint32 diff)
if (m_deathState != CORPSE)
break;
+ if (IsEngaged())
+ Unit::AIUpdateTick(diff);
+
if (m_groupLootTimer && lootingGroupLowGUID)
{
if (m_groupLootTimer <= diff)
@@ -788,8 +791,6 @@ void Creature::Update(uint32 diff)
}
}
-
- // do not allow the AI to be changed during update
Unit::AIUpdateTick(diff);
// creature can be dead after UpdateAI call
@@ -3272,7 +3273,7 @@ void Creature::AtDisengage()
Unit::AtDisengage();
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
- if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
+ if (IsAlive() && HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, GetCreatureTemplate()->dynamicflags);
if (IsPet() || IsGuardian()) // update pets' speed for catchup OOC speed