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authorSpp <spp@jorge.gr>2012-10-24 15:34:23 +0200
committerSpp <spp@jorge.gr>2012-10-24 15:34:48 +0200
commit9fbc4c0ae2acab3ceba717b33c72e2382a1e5bb8 (patch)
tree2190f494bc8830b8a695c5fcad612e4d0c350fee /src/server/game/Entities/Creature
parent013fb1f4d9131fc8ec45931445e6a05408dce8f9 (diff)
Core/Misc: reduced amount of string memory allocations (Step II)
Diffstat (limited to 'src/server/game/Entities/Creature')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 2c711b9efe6..c0703196075 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -584,7 +584,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId, language, TargetGuid); }
// override WorldObject function for proper name localization
- std::string const & GetNameForLocaleIdx(LocaleConstant locale_idx) const;
+ std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const;
void setDeathState(DeathState s); // override virtual Unit::setDeathState