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authormegamage <none@none.none>2011-10-13 14:02:07 -0400
committermegamage <none@none.none>2011-10-13 14:02:07 -0400
commitbcc55489f8ba8e27150eec8f1385a2594c50282f (patch)
treeaee65e04c6776af895ae858fd069ce058ef59d9a /src/server/game/Entities/Creature
parent5912e2444de0b73b511ec073aa0cbd38b901295c (diff)
More cleanup of CanSeeOrDetect
Diffstat (limited to 'src/server/game/Entities/Creature')
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp5
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h2
2 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 89f52c066a9..bc43cc58e61 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1394,11 +1394,8 @@ bool Creature::IsInvisibleDueToDespawn() const
return true;
}
-bool Creature::canSeeAlways(WorldObject const* obj) const
+bool Creature::_CanAlwaysSee(WorldObject const* obj) const
{
- if (Unit::canSeeAlways(obj))
- return true;
-
if (IsAIEnabled && AI()->CanSeeAlways(obj))
return true;
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index a56b91da13a..fa0f866400b 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -753,7 +753,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
uint32 guid_transport;
bool IsInvisibleDueToDespawn() const;
- bool canSeeAlways(WorldObject const* obj) const;
+ bool _CanAlwaysSee(WorldObject const* obj) const;
private:
//WaypointMovementGenerator vars
uint32 m_waypointID;