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authorShauren <shauren.trinity@gmail.com>2024-02-27 00:13:11 +0100
committerShauren <shauren.trinity@gmail.com>2024-02-27 00:13:11 +0100
commitbe3dc89c32e5b60df4c026d8b19505e529e199b6 (patch)
treec40a8251f2e8bbb79ae0d11e4a973a07260168ae /src/server/game/Entities/Creature
parent1572b8acab75df6117ab944f8ee8ab1f68500852 (diff)
Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 1e3735ad6b2..cae422a2f09 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -179,6 +179,9 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
bool IsEvadingAttacks() const { return IsInEvadeMode() || CanNotReachTarget(); }
+ bool IsStateRestoredOnEvade() const { return !HasFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE); }
+ void SetRestoreStateOnEvade(bool restoreOnEvade) { _staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE, !restoreOnEvade); }
+
bool AIM_Destroy();
bool AIM_Create(CreatureAI* ai = nullptr);
bool AIM_Initialize(CreatureAI* ai = nullptr);