diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-02-27 00:13:11 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-02-27 00:13:11 +0100 |
| commit | be3dc89c32e5b60df4c026d8b19505e529e199b6 (patch) | |
| tree | c40a8251f2e8bbb79ae0d11e4a973a07260168ae /src/server/game/Entities/Creature | |
| parent | 1572b8acab75df6117ab944f8ee8ab1f68500852 (diff) | |
Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
Diffstat (limited to 'src/server/game/Entities/Creature')
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 1e3735ad6b2..cae422a2f09 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -179,6 +179,9 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); } bool IsEvadingAttacks() const { return IsInEvadeMode() || CanNotReachTarget(); } + bool IsStateRestoredOnEvade() const { return !HasFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE); } + void SetRestoreStateOnEvade(bool restoreOnEvade) { _staticFlags.ApplyFlag(CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE, !restoreOnEvade); } + bool AIM_Destroy(); bool AIM_Create(CreatureAI* ai = nullptr); bool AIM_Initialize(CreatureAI* ai = nullptr); |
