aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Creature
diff options
context:
space:
mode:
authorCannix <connex-castle@gmx.de>2017-06-15 01:27:37 +0200
committerTreeston <treeston.mmoc@gmail.com>2017-06-15 01:27:37 +0200
commitc14b448d6334e3a74f2ea44c2d9ae15ac8cbc3da (patch)
tree889edf6f407e192f2668374b63ee3005fee348da /src/server/game/Entities/Creature
parent23f2646adf3987b349196f2765e89a6061c17a29 (diff)
Core/Player: Keep shared quests through map changes instead of getting stuck in busy state (#19821)
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index 5e055583d22..0c395eb8cad 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -403,7 +403,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
data << uint64(npcGUID);
- data << uint64(_session->GetPlayer()->GetDivider());
+ data << uint64(_session->GetPlayer()->GetPlayerSharingQuest());
data << uint32(quest->GetQuestId());
data << questTitle;
data << questDetails;