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authorShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
committerShauren <shauren.trinity@gmail.com>2013-10-16 18:37:29 +0200
commitce55647c415b710c6b440d96c2f26ebbc06c1d6e (patch)
tree515af245894c37aa76c590b6e602eb4e398d68be /src/server/game/Entities/Creature
parent53cc37bceca9ce7de1b9839251ccc809ebf768b6 (diff)
Core/Transports
* Rewritten path generation, now uses splines - timers are a lot more accurate now * Implemented stopping transports * Implemented spawning transports in instances * Implemented spawning gameobjects as transport passengers * Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp26
-rw-r--r--src/server/game/Entities/Creature/Creature.h31
2 files changed, 20 insertions, 37 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 4efd78d5932..f68d87de2f4 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -52,7 +52,7 @@
#include "World.h"
#include "WorldPacket.h"
-// apply implementation of the singletons
+#include "Transport.h"
TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
{
@@ -141,7 +141,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
return true;
}
-Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapCreature(),
+Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0),
m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
@@ -934,7 +934,8 @@ void Creature::SaveToDB()
return;
}
- SaveToDB(GetMapId(), data->spawnMask, GetPhaseMask());
+ uint32 mapId = GetTransport() ? GetTransport()->GetGOInfo()->moTransport.mapID : GetMapId();
+ SaveToDB(mapId, data->spawnMask, GetPhaseMask());
}
void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
@@ -973,10 +974,21 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
data.phaseMask = phaseMask;
data.displayid = displayId;
data.equipmentId = GetCurrentEquipmentId();
- data.posX = GetPositionX();
- data.posY = GetPositionY();
- data.posZ = GetPositionZMinusOffset();
- data.orientation = GetOrientation();
+ if (!GetTransport())
+ {
+ data.posX = GetPositionX();
+ data.posY = GetPositionY();
+ data.posZ = GetPositionZMinusOffset();
+ data.orientation = GetOrientation();
+ }
+ else
+ {
+ data.posX = GetTransOffsetX();
+ data.posY = GetTransOffsetY();
+ data.posZ = GetTransOffsetZ();
+ data.orientation = GetTransOffsetO();
+ }
+
data.spawntimesecs = m_respawnDelay;
// prevent add data integrity problems
data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_respawnradius;
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 3a07d9c101b..a555469da63 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -415,36 +415,7 @@ typedef std::map<uint32, time_t> CreatureSpellCooldowns;
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
-enum CreatureCellMoveState
-{
- CREATURE_CELL_MOVE_NONE, // not in move list
- CREATURE_CELL_MOVE_ACTIVE, // in move list
- CREATURE_CELL_MOVE_INACTIVE // in move list but should not move
-};
-
-class MapCreature
-{
- friend class Map; // map for moving creatures
- friend class ObjectGridLoader; // grid loader for loading creatures
-
-protected:
- MapCreature() : _moveState(CREATURE_CELL_MOVE_NONE) {}
-
-private:
- Cell _currentCell;
- Cell const& GetCurrentCell() const { return _currentCell; }
- void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
-
- CreatureCellMoveState _moveState;
- Position _newPosition;
- void SetNewCellPosition(float x, float y, float z, float o)
- {
- _moveState = CREATURE_CELL_MOVE_ACTIVE;
- _newPosition.Relocate(x, y, z, o);
- }
-};
-
-class Creature : public Unit, public GridObject<Creature>, public MapCreature
+class Creature : public Unit, public GridObject<Creature>, public MapObject
{
public: