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authorTreeston <treeston.mmoc@gmail.com>2019-07-15 17:14:58 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-15 17:14:58 +0200
commitd60082ae866d77a12a9e6d09dfce27fc1cb5df90 (patch)
tree7c2d7de63e3658604d8a7b70ec3d3e25ef32e2f5 /src/server/game/Entities/Creature
parent26440857c1a74031ea0a0234ca0b0fcb09b6bcb0 (diff)
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewrite:
- Map::RemoveRespawnTime(SpawnObjectType, LowType, doRespawn) split into Map::Respawn and Map::RemoveRespawnTime, without the extra boolean - Map::RemoveRespawnTime(RespawnInfo*) merged into Map::DeleteRespawnInfo(RespawnInfo*) and is now private - Map::DeleteRespawnInfo(void) renamed to Map::UnloadAllRespawnInfos to properly describe what it does - Map::ProcessRespawns now actually saves the delayed respawn time to DB if the respawn was delayed - Map::AddRespawnInfo now takes const reference, and returns success as a boolean - Map::AddRespawnInfo no longer offers an unused "replace" parameter - Map::DeleteRespawnInfo no longer offers a variety of unused private overloads - Map::SaveRespawnTime no longer offers a tantalizing writeDB parameter. Parameter is now called "startup" to properly describe what it does. - Map::SaveRespawnInfoDB now takes RespawnInfo reference instead of all the various fields. Still public because compatibility mode. QQ. - Map::GetWorldObjectBySpawnId sanitized - Map::GetXRespawnTime methods sanitized to all go through Map::GetRespawnTime
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 98e68cc0e65..4c68ccd77e3 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1743,7 +1743,7 @@ bool Creature::hasInvolvedQuest(uint32 quest_id) const
toUnload.push_back(pair.second);
for (Creature* creature : toUnload)
map->AddObjectToRemoveList(creature);
- map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, false, trans);
+ map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, spawnId, trans);
}
);
@@ -2026,9 +2026,6 @@ void Creature::Respawn(bool force)
if (getDeathState() == DEAD)
{
- if (m_spawnId)
- GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId);
-
TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)", GetName().c_str(), GetGUID().ToString().c_str());
m_respawnTime = 0;
ResetPickPocketRefillTimer();
@@ -2067,7 +2064,7 @@ void Creature::Respawn(bool force)
else
{
if (m_spawnId)
- GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, m_spawnId, true);
+ GetMap()->Respawn(SPAWN_TYPE_CREATURE, m_spawnId);
}
TC_LOG_DEBUG("entities.unit", "Respawning creature %s (%s)",
@@ -2398,8 +2395,11 @@ void Creature::SaveRespawnTime(uint32 forceDelay)
if (m_respawnCompatibilityMode)
{
- GetMap()->SaveRespawnTimeDB(SPAWN_TYPE_CREATURE, m_spawnId, m_respawnTime);
- return;
+ RespawnInfo ri;
+ ri.type = SPAWN_TYPE_CREATURE;
+ ri.spawnId = m_spawnId;
+ ri.respawnTime = m_respawnTime;
+ GetMap()->SaveRespawnInfoDB(ri);
}
time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;