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authorShauren <shauren.trinity@gmail.com>2024-10-27 18:33:47 +0100
committerShauren <shauren.trinity@gmail.com>2024-10-27 19:05:35 +0100
commitee54ade3975748bf373162b2397328852dec6701 (patch)
tree64f4b5a1e9a28a5407f1963fdc440e6170ea59fc /src/server/game/Entities/Creature
parenta771f210a62bf3660b20219aefe67a01bc4cf905 (diff)
Core/Objects: More minor refactors for SMSG_UPDATE_OBJECT building - move getting and writing field flags to shared function
Diffstat (limited to 'src/server/game/Entities/Creature')
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp7
-rw-r--r--src/server/game/Entities/Creature/Creature.h4
2 files changed, 4 insertions, 7 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 14cfa015eb0..bcb5344bdbb 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3784,17 +3784,14 @@ UF::UpdateFieldFlag Creature::GetUpdateFieldFlagsFor(Player const* target) const
return flags;
}
-void Creature::BuildValuesCreate(ByteBuffer* data, Player const* target) const
+void Creature::BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
- UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
- *data << uint8(flags);
m_objectData->WriteCreate(*data, flags, this, target);
m_unitData->WriteCreate(*data, flags, this, target);
}
-void Creature::BuildValuesUpdate(ByteBuffer* data, Player const* target) const
+void Creature::BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const
{
- UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
*data << uint32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TYPEID_OBJECT))
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 550563c6ad2..81949f91770 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -470,8 +470,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
protected:
UF::UpdateFieldFlag GetUpdateFieldFlagsFor(Player const* target) const final;
- void BuildValuesCreate(ByteBuffer* data, Player const* target) const override;
- void BuildValuesUpdate(ByteBuffer* data, Player const* target) const override;
+ void BuildValuesCreate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
+ void BuildValuesUpdate(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;
public:
void BuildValuesUpdateWithFlag(ByteBuffer* data, UF::UpdateFieldFlag flags, Player const* target) const override;