diff options
| author | leak <leakzx@googlemail.com> | 2011-04-29 20:47:02 +0200 |
|---|---|---|
| committer | leak <leakzx@googlemail.com> | 2011-04-29 20:47:02 +0200 |
| commit | 1003f30448f1f431ef091551ba5851cf7cd2b31a (patch) | |
| tree | 9bebedb5b8bd6b4d6cf6d9daa83df90a86b1a786 /src/server/game/Entities/DynamicObject | |
| parent | 01a79947d56eae6ed9f47dc2b41897d77cc91f41 (diff) | |
Add spaces after commas
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
| -rwxr-xr-x | src/server/game/Entities/DynamicObject/DynamicObject.cpp | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/DynamicObject/DynamicObject.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index 70e92bd06d7..444b4170104 100755 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -84,7 +84,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, Positio Relocate(pos); if (!IsPositionValid()) { - sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY()); + sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY()); return false; } diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h index 77479234ce3..540e4c06113 100755 --- a/src/server/game/Entities/DynamicObject/DynamicObject.h +++ b/src/server/game/Entities/DynamicObject/DynamicObject.h @@ -61,7 +61,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject> void Say(int32 textId, uint32 language, uint64 targetGuid) { MonsterSay(textId, language, targetGuid); } void Yell(int32 textId, uint32 language, uint64 targetGuid) { MonsterYell(textId, language, targetGuid); } void TextEmote(int32 textId, uint64 targetGuid) { MonsterTextEmote(textId, targetGuid); } - void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId, receiver); } + void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId, receiver); } void YellToZone(int32 textId, uint32 language, uint64 targetGuid) { MonsterYellToZone(textId, language, targetGuid); } protected: |
