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authorleak <leakzx@googlemail.com>2011-04-29 20:47:02 +0200
committerleak <leakzx@googlemail.com>2011-04-29 20:47:02 +0200
commit1003f30448f1f431ef091551ba5851cf7cd2b31a (patch)
tree9bebedb5b8bd6b4d6cf6d9daa83df90a86b1a786 /src/server/game/Entities/DynamicObject
parent01a79947d56eae6ed9f47dc2b41897d77cc91f41 (diff)
Add spaces after commas
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 70e92bd06d7..444b4170104 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -84,7 +84,7 @@ bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, Positio
Relocate(pos);
if (!IsPositionValid())
{
- sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,GetPositionX(),GetPositionY());
+ sLog->outError("DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY());
return false;
}
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 77479234ce3..540e4c06113 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -61,7 +61,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>
void Say(int32 textId, uint32 language, uint64 targetGuid) { MonsterSay(textId, language, targetGuid); }
void Yell(int32 textId, uint32 language, uint64 targetGuid) { MonsterYell(textId, language, targetGuid); }
void TextEmote(int32 textId, uint64 targetGuid) { MonsterTextEmote(textId, targetGuid); }
- void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId, receiver); }
+ void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId, receiver); }
void YellToZone(int32 textId, uint32 language, uint64 targetGuid) { MonsterYellToZone(textId, language, targetGuid); }
protected: