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authormegamage <none@none.none>2011-11-28 14:19:29 -0500
committermegamage <none@none.none>2011-11-28 14:19:29 -0500
commit1f70fd2851c52d7bbfeb58af8180cf3ad39af290 (patch)
tree2bd57bec0e654a21bc9a23b19cb3341e18155fa8 /src/server/game/Entities/DynamicObject
parent81fea2d7b51549c340866050f93e3780503112f7 (diff)
Delete DynamicObject if AddToMap fails.
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.cpp8
-rwxr-xr-xsrc/server/game/Entities/DynamicObject/DynamicObject.h2
2 files changed, 8 insertions, 2 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 4fc463e6e88..30afd43cf14 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -79,7 +79,7 @@ void DynamicObject::RemoveFromWorld()
}
}
-bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, bool active, DynamicObjectType type)
+bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, bool active, DynamicObjectType type)
{
SetMap(caster->GetMap());
Relocate(pos);
@@ -106,6 +106,12 @@ bool DynamicObject::Create(uint32 guidlow, Unit* caster, uint32 spellId, Positio
SetUInt32Value(DYNAMICOBJECT_CASTTIME, getMSTime());
m_isWorldObject = active;
+ if (active)
+ setActive(true); //must before add to map to be put in world container
+
+ if (!GetMap()->AddToMap(this))
+ return false;
+
return true;
}
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 419aaf9e83b..c178fe98d14 100755
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -41,7 +41,7 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>
void AddToWorld();
void RemoveFromWorld();
- bool Create(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, bool active, DynamicObjectType type);
+ bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, bool active, DynamicObjectType type);
void Update(uint32 p_time);
void Remove();
void SetDuration(int32 newDuration);