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authorariel- <ariel-@users.noreply.github.com>2018-02-10 16:43:01 -0300
committerAriel Silva <ariel-@users.noreply.github.com>2018-03-09 14:41:28 -0300
commit45c5e1b9d63796d168339a44f63418f220cf2403 (patch)
treec5c2ef9917147e38779d1f94e6ffc38386b9b251 /src/server/game/Entities/DynamicObject
parent080d2c6cd439acb2059adc4e24a279de98aa0db6 (diff)
Core/Spells: rework part 5: GameObject casting
Closes #21330 Closes #18885 Ref #18752
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp6
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h2
2 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 46d52328694..08903c21ae5 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -230,6 +230,12 @@ void DynamicObject::RemoveCasterViewpoint()
}
}
+uint32 DynamicObject::GetFaction() const
+{
+ ASSERT(_caster);
+ return _caster->GetFaction();
+}
+
void DynamicObject::BindToCaster()
{
ASSERT(!_caster);
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 12072d9bbd6..00fb20ac54f 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -53,11 +53,13 @@ class TC_GAME_API DynamicObject : public WorldObject, public GridObject<DynamicO
void SetCasterViewpoint();
void RemoveCasterViewpoint();
Unit* GetCaster() const { return _caster; }
+ uint32 GetFaction() const override;
void BindToCaster();
void UnbindFromCaster();
uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
SpellInfo const* GetSpellInfo() const;
ObjectGuid GetCasterGUID() const { return GetGuidValue(DYNAMICOBJECT_CASTER); }
+ ObjectGuid GetOwnerGUID() const override { return GetCasterGUID(); }
float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
protected: