diff options
| author | Shauren <shauren.trinity@gmail.com> | 2020-12-01 21:08:06 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-12-08 18:16:47 +0100 |
| commit | b82a3a557a7bf13d48342ea189325550059b622d (patch) | |
| tree | 014fd20fae16fab1da1f056850348282b0e5e331 /src/server/game/Entities/DynamicObject | |
| parent | 426cb31676338cf6e5411d38f645f98a7e6ccb91 (diff) | |
Core/DataStores: Updated db2 structures to 9.0.2
* Includes support for new character customization
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
| -rw-r--r-- | src/server/game/Entities/DynamicObject/DynamicObject.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp index cb00b2f41d2..550ca700d90 100644 --- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp +++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp @@ -100,7 +100,8 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste auto dynamicObjectData = m_values.ModifyValue(&DynamicObject::m_dynamicObjectData); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Caster), caster->GetGUID()); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Type), type); - SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellXSpellVisualID), spellVisual.SpellXSpellVisualID); + SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellVisual).ModifyValue(&UF::SpellCastVisual::SpellXSpellVisualID), spellVisual.SpellXSpellVisualID); + SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellVisual).ModifyValue(&UF::SpellCastVisual::ScriptVisualID), spellVisual.ScriptVisualID); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::SpellID), spell->Id); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::Radius), radius); SetUpdateFieldValue(dynamicObjectData.ModifyValue(&UF::DynamicObjectData::CastTime), GameTime::GetGameTimeMS()); |
