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authorShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
committerShauren <shauren.trinity@gmail.com>2020-06-12 01:29:18 +0200
commitc7306439e7004288fb85890d6a5f730cf1761d71 (patch)
treea1b6fd4af385923f321ff24ef4d66d09374397b9 /src/server/game/Entities/DynamicObject
parent1cdd1d0249ad49c860e117e1e39d451e1a3fbe43 (diff)
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 58e277f61f8..6d74efec87d 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -243,7 +243,7 @@ void DynamicObject::UnbindFromCaster()
SpellInfo const* DynamicObject::GetSpellInfo() const
{
- return sSpellMgr->GetSpellInfo(GetSpellId());
+ return sSpellMgr->GetSpellInfo(GetSpellId(), GetMap()->GetDifficultyID());
}
void DynamicObject::BuildValuesCreate(ByteBuffer* data, Player const* target) const