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authorShauren <shauren.trinity@gmail.com>2014-03-16 20:00:09 +0100
committerShauren <shauren.trinity@gmail.com>2014-03-16 20:00:09 +0100
commitf0f4a620fbeef9cc450d1294c1964fe98e45645d (patch)
treedf9fd03a27b71d12df7655e3ecafd8b981a4e93e /src/server/game/Entities/DynamicObject
parentf26a028d9704ffbe0bfe080501adb0261a6fc0e7 (diff)
Core/Transports: Added support for DynamicObjects on transports
Diffstat (limited to 'src/server/game/Entities/DynamicObject')
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp33
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h4
2 files changed, 36 insertions, 1 deletions
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index f4e956e8839..7cc94d992a1 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -26,6 +26,7 @@
#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "ScriptMgr.h"
+#include "Transport.h"
DynamicObject::DynamicObject(bool isWorldObject) : WorldObject(isWorldObject),
_aura(NULL), _removedAura(NULL), _caster(NULL), _duration(0), _isViewpoint(false)
@@ -47,6 +48,18 @@ DynamicObject::~DynamicObject()
delete _removedAura;
}
+void DynamicObject::CleanupsBeforeDelete(bool finalCleanup /* = true */)
+{
+ WorldObject::CleanupsBeforeDelete(finalCleanup);
+
+ if (Transport* transport = GetTransport())
+ {
+ transport->RemovePassenger(this);
+ SetTransport(NULL);
+ m_movementInfo.transport.Reset();
+ }
+}
+
void DynamicObject::AddToWorld()
{
///- Register the dynamicObject for guid lookup and for caster
@@ -108,8 +121,28 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
if (IsWorldObject())
setActive(true); //must before add to map to be put in world container
+ Transport* transport = caster->GetTransport();
+ if (transport)
+ {
+ m_movementInfo.transport.guid = GetGUID();
+
+ float x, y, z, o;
+ pos.GetPosition(x, y, z, o);
+ transport->CalculatePassengerOffset(x, y, z, &o);
+ m_movementInfo.transport.pos.Relocate(x, y, z, o);
+
+ SetTransport(transport);
+ // This object must be added to transport before adding to map for the client to properly display it
+ transport->AddPassenger(this);
+ }
+
if (!GetMap()->AddToMap(this))
+ {
+ // Returning false will cause the object to be deleted - remove from transport
+ if (transport)
+ transport->RemovePassenger(this);
return false;
+ }
return true;
}
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index 5b68bf377b9..cdba5982b3f 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -32,7 +32,7 @@ enum DynamicObjectType
DYNAMIC_OBJECT_FARSIGHT_FOCUS = 0x2
};
-class DynamicObject : public WorldObject, public GridObject<DynamicObject>
+class DynamicObject : public WorldObject, public GridObject<DynamicObject>, public MapObject
{
public:
DynamicObject(bool isWorldObject);
@@ -41,6 +41,8 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>
void AddToWorld();
void RemoveFromWorld();
+ void CleanupsBeforeDelete(bool finalCleanup = true) OVERRIDE;
+
bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
void Update(uint32 p_time);
void Remove();