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authorShauren <shauren.trinity@gmail.com>2018-03-12 18:20:26 +0100
committerShauren <shauren.trinity@gmail.com>2018-03-12 23:11:49 +0100
commit007b5a68c50bbee7d05acec888d3273c2a5a8577 (patch)
tree4818b60a73730b98ae4785d0630edbd6cd27d5bf /src/server/game/Entities/GameObject
parent50a912af72ca84095eab5effa7d70e8a50ff8a04 (diff)
Core/DataStores: Fixed db2 structures after 7.3.5
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 59773082cce..26d70dcb2a1 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2209,8 +2209,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
- if (modelData->StateDamagedDisplayID)
- modelId = modelData->StateDamagedDisplayID;
+ if (modelData->State0Wmo)
+ modelId = modelData->State0Wmo;
SetDisplayId(modelId);
if (setHealth)
@@ -2237,8 +2237,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
- if (modelData->StateDestroyedDisplayID)
- modelId = modelData->StateDestroyedDisplayID;
+ if (modelData->State1Wmo)
+ modelId = modelData->State1Wmo;
SetDisplayId(modelId);
if (setHealth)
@@ -2256,8 +2256,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
- if (modelData->StateRebuildingDisplayID)
- modelId = modelData->StateRebuildingDisplayID;
+ if (modelData->State2Wmo)
+ modelId = modelData->State2Wmo;
SetDisplayId(modelId);
// restores to full health