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authorjackpoz <giacomopoz@gmail.com>2013-12-01 16:19:30 +0100
committerjackpoz <giacomopoz@gmail.com>2013-12-01 16:19:30 +0100
commit04cc51a6cf11996b3443fbbac261072b10eb0cd4 (patch)
treee99da3bc89abea51216ac298e754d7e4b7dda78b /src/server/game/Entities/GameObject
parent3db9d5ed727f6431f3e020e665078a7dc9173651 (diff)
Core/Misc: Fix some static analysis issues
Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 64e9d4a1c26..3c44c8e6035 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -64,6 +64,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(),
lootingGroupLowGUID = 0;
ResetLootMode(); // restore default loot mode
+ m_stationaryPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
}
GameObject::~GameObject()