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| author | jackpoz <giacomopoz@gmail.com> | 2013-12-01 16:19:30 +0100 |
|---|---|---|
| committer | jackpoz <giacomopoz@gmail.com> | 2013-12-01 16:19:30 +0100 |
| commit | 04cc51a6cf11996b3443fbbac261072b10eb0cd4 (patch) | |
| tree | e99da3bc89abea51216ac298e754d7e4b7dda78b /src/server/game/Entities/GameObject | |
| parent | 3db9d5ed727f6431f3e020e665078a7dc9173651 (diff) | |
Core/Misc: Fix some static analysis issues
Fix some static analysis issues, mostly false positive about fields not initialized in the constructor. It's good practice anyway to always initialize them.
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 64e9d4a1c26..3c44c8e6035 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -64,6 +64,7 @@ GameObject::GameObject() : WorldObject(false), MapObject(), lootingGroupLowGUID = 0; ResetLootMode(); // restore default loot mode + m_stationaryPosition.Relocate(0.0f, 0.0f, 0.0f, 0.0f); } GameObject::~GameObject() |
