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authorleak <leakzx@googlemail.com>2011-04-29 20:47:02 +0200
committerleak <leakzx@googlemail.com>2011-04-29 20:47:02 +0200
commit1003f30448f1f431ef091551ba5851cf7cd2b31a (patch)
tree9bebedb5b8bd6b4d6cf6d9daa83df90a86b1a786 /src/server/game/Entities/GameObject
parent01a79947d56eae6ed9f47dc2b41897d77cc91f41 (diff)
Add spaces after commas
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp72
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.h16
2 files changed, 44 insertions, 44 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 003c693216d..af7fe560d9d 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -100,10 +100,10 @@ void GameObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
// Possible crash at access to deleted GO in Unit::m_gameobj
if (uint64 owner_guid = GetOwnerGUID())
{
- Unit* owner = ObjectAccessor::GetUnit(*this,owner_guid);
+ Unit* owner = ObjectAccessor::GetUnit(*this, owner_guid);
if (owner)
- owner->RemoveGameObject(this,false);
+ owner->RemoveGameObject(this, false);
else
{
const char * ownerType = "creature";
@@ -144,9 +144,9 @@ void GameObject::RemoveFromWorld()
if (uint64 owner_guid = GetOwnerGUID())
{
if (Unit * owner = GetOwner())
- owner->RemoveGameObject(this,false);
+ owner->RemoveGameObject(this, false);
else
- sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->entry,GUID_LOPART(owner_guid));
+ sLog->outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.", GetGUIDLow(), GetGOInfo()->entry, GUID_LOPART(owner_guid));
}
WorldObject::RemoveFromWorld();
sObjectAccessor->RemoveObject(this);
@@ -158,14 +158,14 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
ASSERT(map);
SetMap(map);
- Relocate(x,y,z,ang);
+ Relocate(x, y, z, ang);
if (!IsPositionValid())
{
- sLog->outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y);
+ sLog->outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
return false;
}
- SetPhaseMask(phaseMask,false);
+ SetPhaseMask(phaseMask, false);
SetZoneScript();
if (m_zoneScript)
@@ -178,7 +178,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
if (!goinfo)
{
- sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f",guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
+ sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f) ang: %f rotation0: %f rotation1: %f rotation2: %f rotation3: %f", guidlow, name_id, map->GetId(), x, y, z, ang, rotation0, rotation1, rotation2, rotation3);
return false;
}
@@ -188,14 +188,14 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
if (goinfo->type >= MAX_GAMEOBJECT_TYPE)
{
- sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.",guidlow,name_id,goinfo->type);
+ sLog->outErrorDb("Gameobject (GUID: %u Entry: %u) not created: it have not exist GO type '%u' in `gameobject_template`. It's will crash client if created.", guidlow, name_id, goinfo->type);
return false;
}
SetFloatValue(GAMEOBJECT_PARENTROTATION+0, rotation0);
SetFloatValue(GAMEOBJECT_PARENTROTATION+1, rotation1);
- UpdateRotationFields(rotation2,rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3
+ UpdateRotationFields(rotation2, rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3
SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size);
@@ -302,7 +302,7 @@ void GameObject::Update(uint32 diff)
UpdateData udata;
WorldPacket packet;
- BuildValuesUpdateBlockForPlayer(&udata,caster->ToPlayer());
+ BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
udata.BuildPacket(&packet);
caster->ToPlayer()->GetSession()->SendPacket(&packet);
@@ -334,7 +334,7 @@ void GameObject::Update(uint32 diff)
if (targetGuid == GetGUID()) // if linking self, never respawn (check delayed to next day)
SetRespawnTime(DAY);
else
- m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5,MINUTE); // else copy time from master and add a little
+ m_respawnTime = (now > linkedRespawntime ? now : linkedRespawntime)+urand(5, MINUTE); // else copy time from master and add a little
SaveRespawnTime(); // also save to DB immediately
return;
}
@@ -352,7 +352,7 @@ void GameObject::Update(uint32 diff)
{
caster->FinishSpell(CURRENT_CHANNELED_SPELL);
- WorldPacket data(SMSG_FISH_ESCAPED,0);
+ WorldPacket data(SMSG_FISH_ESCAPED, 0);
caster->ToPlayer()->GetSession()->SendPacket(&data);
}
// can be delete
@@ -629,12 +629,12 @@ void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner)
fishloot->clear();
uint32 zone, subzone;
- GetZoneAndAreaId(zone,subzone);
+ GetZoneAndAreaId(zone, subzone);
// if subzone loot exist use it
if (!fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner, true, true))
// else use zone loot (must exist in like case)
- fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner,true);
+ fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner, true);
}
void GameObject::SaveToDB()
@@ -687,8 +687,8 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
<< m_DBTableGuid << ", "
<< GetEntry() << ", "
<< mapid << ", "
- << uint32(spawnMask) << "," // cast to prevent save as symbol
- << uint16(GetPhaseMask()) << "," // prevent out of range error
+ << uint32(spawnMask) << ", " // cast to prevent save as symbol
+ << uint16(GetPhaseMask()) << ", " // prevent out of range error
<< GetPositionX() << ", "
<< GetPositionY() << ", "
<< GetPositionZ() << ", "
@@ -713,7 +713,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
if (!data)
{
- sLog->outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid);
+ sLog->outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid);
return false;
}
@@ -737,7 +737,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit))
+ if (!Create(guid, entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit))
return false;
if (data->spawntimesecs >= 0)
@@ -838,7 +838,7 @@ Unit* GameObject::GetOwner() const
void GameObject::SaveRespawnTime()
{
if (m_goData && m_goData->dbData && m_respawnTime > time(NULL) && m_spawnedByDefault)
- sObjectMgr->SaveGORespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
+ sObjectMgr->SaveGORespawnTime(m_DBTableGuid, GetInstanceId(), m_respawnTime);
}
bool GameObject::isAlwaysVisibleFor(WorldObject const* seer) const
@@ -892,7 +892,7 @@ bool GameObject::ActivateToQuest(Player *pTarget) const
//look for battlegroundAV for some objects which are only activated after mine gots captured by own team
if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
if (Battleground *bg = pTarget->GetBattleground())
- if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(),pTarget->GetTeam())))
+ if (bg->GetTypeID(true) == BATTLEGROUND_AV && !(((BattlegroundAV*)bg)->PlayerCanDoMineQuest(GetEntry(), pTarget->GetTeam())))
return false;
return true;
}
@@ -947,8 +947,8 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target)
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check);
+ Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target, trapEntry, range);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO, go_check);
TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
cell.Visit(p, object_checker, *GetMap(), *target, range);
@@ -963,7 +963,7 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
{
GameObject* ok = NULL;
- CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::NearestGameObjectFishingHole u_check(*this, range);
@@ -993,7 +993,7 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = f
if (!time_to_restore)
time_to_restore = GetGOInfo()->GetAutoCloseTime();
- SwitchDoorOrButton(true,alternative);
+ SwitchDoorOrButton(true, alternative);
SetLootState(GO_ACTIVATED);
m_cooldownTime = time(NULL) + time_to_restore;
@@ -1161,7 +1161,7 @@ void GameObject::Use(Unit* user)
if (itr != ChairListSlots.end())
{
itr->second = player->GetGUID(); //this slot in now used by player
- player->TeleportTo(GetMapId(), x_lowest, y_lowest, GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
+ player->TeleportTo(GetMapId(), x_lowest, y_lowest, GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->chair.height);
return;
}
@@ -1269,7 +1269,7 @@ void GameObject::Use(Unit* user)
case GO_READY: // ready for loot
{
uint32 zone, subzone;
- GetZoneAndAreaId(zone,subzone);
+ GetZoneAndAreaId(zone, subzone);
int32 zone_skill = sObjectMgr->GetFishingBaseSkillLevel(subzone);
if (!zone_skill)
@@ -1277,23 +1277,23 @@ void GameObject::Use(Unit* user)
//provide error, no fishable zone or area should be 0
if (!zone_skill)
- sLog->outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone);
+ sLog->outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone);
int32 skill = player->GetSkillValue(SKILL_FISHING);
int32 chance;
if (skill < zone_skill)
{
- chance = int32(pow((double)skill/zone_skill,2) * 100);
+ chance = int32(pow((double)skill/zone_skill, 2) * 100);
if (chance < 1)
chance = 1;
}
else
chance = 100;
- int32 roll = irand(1,100);
+ int32 roll = irand(1, 100);
- sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll);
+ sLog->outStaticDebug("Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll);
// but you will likely cause junk in areas that require a high fishing skill (not yet implemented)
if (chance >= roll)
@@ -1301,7 +1301,7 @@ void GameObject::Use(Unit* user)
player->UpdateFishingSkill();
// prevent removing GO at spell cancel
- player->RemoveGameObject(this,false);
+ player->RemoveGameObject(this, false);
SetOwnerGUID(player->GetGUID());
//TODO: find reasonable value for fishing hole search
@@ -1312,7 +1312,7 @@ void GameObject::Use(Unit* user)
SetLootState(GO_JUST_DEACTIVATED);
}
else
- player->SendLoot(GetGUID(),LOOT_FISHING);
+ player->SendLoot(GetGUID(), LOOT_FISHING);
}
// TODO: else: junk
@@ -1571,7 +1571,7 @@ void GameObject::Use(Unit* user)
Player* player = user->ToPlayer();
// fallback, will always work
- player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
+ player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
WorldPacket data(SMSG_ENABLE_BARBER_SHOP, 0);
player->GetSession()->SendPacket(&data);
@@ -1592,7 +1592,7 @@ void GameObject::Use(Unit* user)
if (!spellInfo)
{
if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
- sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId,GetEntry(),GetGoType());
+ sLog->outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType());
else
sLog->outDebug(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
return;
@@ -1648,7 +1648,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
void GameObject::SendCustomAnim(uint32 anim)
{
- WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM,8+4);
+ WorldPacket data(SMSG_GAMEOBJECT_CUSTOM_ANIM, 8+4);
data << GetGUID();
data << uint32(anim);
SendMessageToSet(&data, true);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 1055342944c..2941861ef9b 100755
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -28,11 +28,11 @@
class GameObjectAI;
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
#define MAX_GAMEOBJECT_QUEST_ITEMS 6
@@ -636,11 +636,11 @@ class GameObject : public WorldObject, public GridObject<GameObject>
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
- void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
- void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
- void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
- void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); }
- void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
+ void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId, language, TargetGuid); }
+ void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId, language, TargetGuid); }
+ void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId, TargetGuid); }
+ void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId, receiver); }
+ void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId, language, TargetGuid); }
// overwrite WorldObject function for proper name localization
const char* GetNameForLocaleIdx(LocaleConstant locale_idx) const;
@@ -792,7 +792,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
std::set<uint32> m_unique_users;
uint32 m_usetimes;
- typedef std::map<uint32,uint64> ChairSlotAndUser;
+ typedef std::map<uint32, uint64> ChairSlotAndUser;
ChairSlotAndUser ChairListSlots;
uint32 m_DBTableGuid; ///< For new or temporary gameobjects is 0 for saved it is lowguid