diff options
| author | Shauren <shauren.trinity@gmail.com> | 2015-04-23 15:47:50 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2015-04-23 15:47:50 +0200 |
| commit | 149ff8da879a8286a01081d4ffb1f200a67ddefd (patch) | |
| tree | c1921981e061348522410e7448ad73b0d89a8bb1 /src/server/game/Entities/GameObject | |
| parent | 915828bb1ff3d8c8c43c253a4b645abbf5efa4f0 (diff) | |
Core/GameObjects: Removed the possibility to spawn transports wih gm commands (such objects did not have any transport mechanics but could still cause crashes)
Closes #14542
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 21 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 |
2 files changed, 13 insertions, 10 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 5466a848701..b8bd9c35f35 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -193,6 +193,12 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u return false; } + if (goinfo->type == GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT) + { + TC_LOG_ERROR("sql.sql", "Gameobject (GUID: " UI64FMTD " Entry: %u) not created: gameobject type GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT cannot be manually created.", guidlow, name_id); + return false; + } + if (goinfo->type == GAMEOBJECT_TYPE_TRANSPORT) m_updateFlag |= UPDATEFLAG_TRANSPORT; @@ -2140,8 +2146,7 @@ uint32 GameObject::GetTransportPeriod() const if (m_goValue.Transport.AnimationInfo) return m_goValue.Transport.AnimationInfo->TotalTime; - // return something that will nicely divide for GAMEOBJECT_DYNAMIC value calculation - return m_goValue.Transport.PathProgress; + return 0; } void GameObject::SetTransportState(GOState state, uint32 stopFrame /*= 0*/) @@ -2310,15 +2315,13 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t dynFlags |= GO_DYNFLAG_LO_SPARKLE; break; case GAMEOBJECT_TYPE_TRANSPORT: - { - float timer = float(m_goValue.Transport.PathProgress % GetTransportPeriod()); - pathProgress = int16(timer / float(GetTransportPeriod()) * 65535.0f); - break; - } case GAMEOBJECT_TYPE_MAP_OBJ_TRANSPORT: { - float timer = float(m_goValue.Transport.PathProgress % GetUInt32Value(GAMEOBJECT_LEVEL)); - pathProgress = int16(timer / float(GetUInt32Value(GAMEOBJECT_LEVEL)) * 65535.0f); + if (uint32 transportPeriod = GetTransportPeriod()) + { + float timer = float(m_goValue.Transport.PathProgress % transportPeriod); + pathProgress = int16(timer / float(transportPeriod) * 65535.0f); + } break; } default: diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 50bd1ebd9f5..f254936608f 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -953,7 +953,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } GOState GetGoState() const { return GOState(GetByteValue(GAMEOBJECT_BYTES_1, 0)); } void SetGoState(GOState state); - uint32 GetTransportPeriod() const; + virtual uint32 GetTransportPeriod() const; void SetTransportState(GOState state, uint32 stopFrame = 0); uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); } void SetGoArtKit(uint8 artkit); |
