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authorTreeston <treeston.mmoc@gmail.com>2018-02-14 02:23:55 +0100
committerShauren <shauren.trinity@gmail.com>2021-06-20 22:10:08 +0200
commit168be492f5924d306a90e7f8dfd86a6c547da3d7 (patch)
treea7b44f58a5debcc2ff3cea489db836af7dcd72dd /src/server/game/Entities/GameObject
parent19ed9c971f3a016ac4760149610a86724e04f1f6 (diff)
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
(cherry picked from commit 264d4e1d30debcf6feacee3d29982875672a7bbe)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp14
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h3
2 files changed, 11 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 0dfb70f1a9c..3f62d08954d 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -524,7 +524,7 @@ void GameObject::Update(uint32 diff)
if (m_despawnDelay > diff)
m_despawnDelay -= diff;
else
- DespawnOrUnsummon();
+ DespawnOrUnsummon(0ms, m_despawnRespawnTime);
}
switch (m_lootState)
@@ -954,17 +954,21 @@ void GameObject::AddUniqueUse(Player* player)
m_unique_users.insert(player->GetGUID());
}
-void GameObject::DespawnOrUnsummon(Milliseconds const& delay)
+void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& forceRespawnTime)
{
- if (delay > Milliseconds::zero())
+ if (delay > 0ms)
{
if (!m_despawnDelay || m_despawnDelay > delay.count())
+ {
m_despawnDelay = delay.count();
+ m_despawnRespawnTime = forceRespawnTime;
+ }
}
else
{
- if (m_goData && m_respawnDelayTime)
- SaveRespawnTime(m_respawnDelayTime);
+ uint32 const respawnDelay = (forceRespawnTime > 0s) ? forceRespawnTime.count() : m_respawnDelayTime;
+ if (m_goData && respawnDelay)
+ SaveRespawnTime(respawnDelay);
Delete();
}
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 0a59323fe5c..42979d3f8ab 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -164,7 +164,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; }
uint32 GetRespawnDelay() const { return m_respawnDelayTime; }
void Refresh();
- void DespawnOrUnsummon(Milliseconds const& delay = 0ms);
+ void DespawnOrUnsummon(Milliseconds const& delay = 0ms, Seconds const& forceRespawnTime = 0s);
void Delete();
void SendGameObjectDespawn();
void getFishLoot(Loot* loot, Player* loot_owner);
@@ -318,6 +318,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()),
uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer
uint32 m_despawnDelay;
+ Seconds m_despawnRespawnTime; // override respawn time after delayed despawn
LootState m_lootState;
ObjectGuid m_lootStateUnitGUID; // GUID of the unit passed with SetLootState(LootState, Unit*)
bool m_spawnedByDefault;