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authorariel- <ariel-@users.noreply.github.com>2017-06-06 15:36:01 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-06 17:57:04 -0300
commit2335b9de1a46a409c714a1dc89cbd0565545e70e (patch)
treed711b7cf6206e5dde3432dd4d0accae5b8243135 /src/server/game/Entities/GameObject
parent47d54bf5e20617d04055e1102e7688fb93e9f985 (diff)
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Closes #19819
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 0a4f8469c9f..b82ca03f48b 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1250,7 +1250,7 @@ void GameObject::Use(Unit* user)
if (Player* playerUser = user->ToPlayer())
{
playerUser->PlayerTalkClass->ClearMenus();
- if (AI()->GossipHello(playerUser, false))
+ if (AI()->GossipHello(playerUser))
return;
}