diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-02-14 02:23:55 +0100 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-02-14 02:24:13 +0100 |
| commit | 264d4e1d30debcf6feacee3d29982875672a7bbe (patch) | |
| tree | 3ad8ceb5821a5778770685ca17e01eca3be703f3 /src/server/game/Entities/GameObject | |
| parent | 826b3cf09e1638c27f6d47bef35cc041f4a17381 (diff) | |
Entities/GO: Add forceRespawnTimer support to DespawnOrUnsummon. Use it in SAI.
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 3 |
2 files changed, 11 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 00e3e63ecff..7e55bb33c0c 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -411,7 +411,7 @@ void GameObject::Update(uint32 diff) if (m_despawnDelay > diff) m_despawnDelay -= diff; else - DespawnOrUnsummon(); + DespawnOrUnsummon(0ms, m_despawnRespawnTime); } switch (m_lootState) @@ -826,17 +826,21 @@ void GameObject::AddUniqueUse(Player* player) m_unique_users.insert(player->GetGUID()); } -void GameObject::DespawnOrUnsummon(Milliseconds const& delay) +void GameObject::DespawnOrUnsummon(Milliseconds const& delay, Seconds const& forceRespawnTime) { - if (delay > Milliseconds::zero()) + if (delay > 0ms) { if (!m_despawnDelay || m_despawnDelay > delay.count()) + { m_despawnDelay = delay.count(); + m_despawnRespawnTime = forceRespawnTime; + } } else { - if (m_goData && m_respawnDelayTime) - SaveRespawnTime(m_respawnDelayTime); + uint32 const respawnDelay = (forceRespawnTime > 0s) ? forceRespawnTime.count() : m_respawnDelayTime; + if (m_goData && respawnDelay) + SaveRespawnTime(respawnDelay); Delete(); } } diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index 840d19a3510..e28f8973535 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -151,7 +151,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> void SetSpawnedByDefault(bool b) { m_spawnedByDefault = b; } uint32 GetRespawnDelay() const { return m_respawnDelayTime; } void Refresh(); - void DespawnOrUnsummon(Milliseconds const& delay = 0ms); + void DespawnOrUnsummon(Milliseconds const& delay = 0ms, Seconds const& forceRespawnTime = 0s); void Delete(); void getFishLoot(Loot* loot, Player* loot_owner); void getFishLootJunk(Loot* loot, Player* loot_owner); @@ -293,6 +293,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()), uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer uint32 m_despawnDelay; + Seconds m_despawnRespawnTime; // override respawn time after delayed despawn LootState m_lootState; ObjectGuid m_lootStateUnitGUID; // GUID of the unit passed with SetLootState(LootState, Unit*) bool m_spawnedByDefault; |
