diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-05-11 23:24:26 +0200 |
|---|---|---|
| committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-08 03:01:51 +0100 |
| commit | 416afdfec58b3fdc5ddb17a981c4661eff3108b9 (patch) | |
| tree | 5cd30e08b0d09abaaeaaa960fb5cdf090f883d86 /src/server/game/Entities/GameObject | |
| parent | 182c390ae794618a5f44005a6a3c815e54c49fa9 (diff) | |
Creature/CreatureAI:
- Default range for DoZoneInCombat: 50.0f -> 250.0f.
- Add optional second arg to SummonList::DoZoneInCombat to specify range.
- Also a bunch of random NULL -> nullptr cleanup.
(cherry picked from commit b7f2c87d37ad20e9fd39c6f0523f6b5edb9d4a66)
Too many damn stars in that damn argument list.
(cherry picked from commit afbda0476700f272c734ecb5b31474dbf66477f7)
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0dd4fc8c464..c7a86c5425e 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -37,7 +37,7 @@ #include "Transport.h" GameObject::GameObject() : WorldObject(false), MapObject(), - m_model(NULL), m_goValue(), m_AI(NULL), _animKitId(0) + m_model(nullptr), m_goValue(), m_AI(nullptr), _animKitId(0) { m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; @@ -53,8 +53,8 @@ GameObject::GameObject() : WorldObject(false), MapObject(), m_usetimes = 0; m_spellId = 0; m_cooldownTime = 0; - m_goInfo = NULL; - m_goData = NULL; + m_goInfo = nullptr; + m_goData = nullptr; m_goTemplateAddon = nullptr; m_spawnId = UI64LIT(0); @@ -548,7 +548,7 @@ void GameObject::Update(uint32 diff) radius = goInfo->trap.radius / 2.f; // Pointer to appropriate target if found any - Unit* target = NULL; + Unit* target = nullptr; /// @todo this hack with search required until GO casting not implemented if (Unit* owner = GetOwner()) @@ -563,7 +563,7 @@ void GameObject::Update(uint32 diff) else { // Environmental trap: Any player - Player* player = NULL; + Player* player = nullptr; Trinity::AnyPlayerInObjectRangeCheck checker(this, radius); Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, player, checker); VisitNearbyWorldObject(radius, searcher); @@ -624,8 +624,8 @@ void GameObject::Update(uint32 diff) GameObjectTemplate const* goInfo = GetGOInfo(); if (goInfo->trap.charges == 2 && goInfo->trap.spell) { - /// @todo NULL target won't work for target type 1 - CastSpell(NULL, goInfo->trap.spell); + /// @todo nullptr target won't work for target type 1 + CastSpell(nullptr, goInfo->trap.spell); SetLootState(GO_JUST_DEACTIVATED); } else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID)) @@ -1168,7 +1168,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) float range = float(target->GetSpellMaxRangeForTarget(GetOwner(), trapSpell)); // search nearest linked GO - GameObject* trapGO = NULL; + GameObject* trapGO = nullptr; { // using original GO distance CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); @@ -1188,7 +1188,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) GameObject* GameObject::LookupFishingHoleAround(float range) { - GameObject* ok = NULL; + GameObject* ok = nullptr; CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); Cell cell(p); @@ -1211,7 +1211,7 @@ void GameObject::ResetDoorOrButton() m_cooldownTime = 0; } -void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = false */, Unit* user /*=NULL*/) +void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = false */, Unit* user /*=nullptr*/) { if (m_lootState != GO_READY) return; @@ -1235,7 +1235,7 @@ void GameObject::SetGoArtKit(uint8 kit) void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid) { - const GameObjectData* data = NULL; + const GameObjectData* data = nullptr; if (go) { go->SetGoArtKit(artkit); @@ -1461,7 +1461,7 @@ void GameObject::Use(Unit* user) // cast this spell later if provided spellId = info->goober.spell; - spellCaster = NULL; + spellCaster = nullptr; break; } @@ -1578,7 +1578,7 @@ void GameObject::Use(Unit* user) GameObjectTemplate const* info = GetGOInfo(); - Player* m_ritualOwner = NULL; + Player* m_ritualOwner = nullptr; if (!m_ritualOwnerGUID.IsEmpty()) m_ritualOwner = ObjectAccessor::FindPlayer(m_ritualOwnerGUID); @@ -1970,7 +1970,7 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const && dz < info->GeoBoxMax.Z + radius && dz > info->GeoBoxMin.Z - radius; } -void GameObject::EventInform(uint32 eventId, WorldObject* invoker /*= NULL*/) +void GameObject::EventInform(uint32 eventId, WorldObject* invoker /*= nullptr*/) { if (!eventId) return; @@ -2030,7 +2030,7 @@ void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3); } -void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, uint32 spellId /*= 0*/) +void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= nullptr*/, uint32 spellId /*= 0*/) { if (!m_goValue.Building.MaxHealth || !change) return; @@ -2049,7 +2049,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u // Set the health bar, value = 255 * healthPct; SetGoAnimProgress(m_goValue.Building.Health * 255 / m_goValue.Building.MaxHealth); - Player* player = attackerOrHealer ? attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself() : NULL; + Player* player = attackerOrHealer ? attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr; // dealing damage, send packet if (player) @@ -2079,7 +2079,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u SetDestructibleState(newState, player, false); } -void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= NULL*/, bool setHealth /*= false*/) +void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= nullptr*/, bool setHealth /*= false*/) { // the user calling this must know he is already operating on destructible gameobject ASSERT(GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING); @@ -2287,14 +2287,14 @@ void GameObject::UpdateModel() Player* GameObject::GetLootRecipient() const { if (!m_lootRecipient) - return NULL; + return nullptr; return ObjectAccessor::FindConnectedPlayer(m_lootRecipient); } Group* GameObject::GetLootRecipientGroup() const { if (!m_lootRecipientGroup) - return NULL; + return nullptr; return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup); } @@ -2302,7 +2302,7 @@ void GameObject::SetLootRecipient(Unit* unit) { // set the player whose group should receive the right // to loot the creature after it dies - // should be set to NULL after the loot disappears + // should be set to nullptr after the loot disappears if (!unit) { @@ -2440,7 +2440,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t } } -void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = NULL*/) const +void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = nullptr*/) const { if (m_spawnId) { |
