diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-08-19 11:07:21 -0500 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-08-19 11:07:21 -0500 |
| commit | 48e50b8254a2cc45ed561e4ff96180783787d93a (patch) | |
| tree | f50b1f479ebff6b19df8401a9554e1d5c109bc10 /src/server/game/Entities/GameObject | |
| parent | 19cec23f396c0ab8cb6a574eea5665c73e5ce5a2 (diff) | |
Misc/Codestyle: Made some changes to function names
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 20e5055dc15..bebed9ce0bd 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -137,7 +137,7 @@ void GameObject::AddToWorld() // The state can be changed after GameObject::Create but before GameObject::AddToWorld bool toggledState = GetGOData() ? GetGOData()->go_state == GO_STATE_READY : false; if (m_model) - GetMap()->Insert(*m_model); + GetMap()->InsertGameObjectModel(*m_model); EnableCollision(startOpen ^ toggledState); WorldObject::AddToWorld(); @@ -154,8 +154,8 @@ void GameObject::RemoveFromWorld() RemoveFromOwner(); if (m_model) - if (GetMap()->Contains(*m_model)) - GetMap()->Remove(*m_model); + if (GetMap()->ContainsGameObjectModel(*m_model)) + GetMap()->RemoveGameObjectModel(*m_model); WorldObject::RemoveFromWorld(); sObjectAccessor->RemoveObject(this); } @@ -1971,8 +1971,8 @@ void GameObject::EnableCollision(bool enable) if (!m_model) return; - /*if (enable && !GetMap()->Contains(*m_model)) - GetMap()->Insert(*m_model);*/ + /*if (enable && !GetMap()->ContainsGameObjectModel(*m_model)) + GetMap()->InsertGameObjectModel(*m_model);*/ m_model->enable(enable ? GetPhaseMask() : 0); } @@ -1982,12 +1982,12 @@ void GameObject::UpdateModel() if (!IsInWorld()) return; if (m_model) - if (GetMap()->Contains(*m_model)) - GetMap()->Remove(*m_model); + if (GetMap()->ContainsGameObjectModel(*m_model)) + GetMap()->RemoveGameObjectModel(*m_model); delete m_model; m_model = GameObjectModel::Create(*this); if (m_model) - GetMap()->Insert(*m_model); + GetMap()->InsertGameObjectModel(*m_model); } Player* GameObject::GetLootRecipient() const |
