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authorSubv <s.v.h21@hotmail.com>2012-08-19 11:07:21 -0500
committerSubv <s.v.h21@hotmail.com>2012-08-19 11:07:21 -0500
commit48e50b8254a2cc45ed561e4ff96180783787d93a (patch)
treef50b1f479ebff6b19df8401a9554e1d5c109bc10 /src/server/game/Entities/GameObject
parent19cec23f396c0ab8cb6a574eea5665c73e5ce5a2 (diff)
Misc/Codestyle: Made some changes to function names
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 20e5055dc15..bebed9ce0bd 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -137,7 +137,7 @@ void GameObject::AddToWorld()
// The state can be changed after GameObject::Create but before GameObject::AddToWorld
bool toggledState = GetGOData() ? GetGOData()->go_state == GO_STATE_READY : false;
if (m_model)
- GetMap()->Insert(*m_model);
+ GetMap()->InsertGameObjectModel(*m_model);
EnableCollision(startOpen ^ toggledState);
WorldObject::AddToWorld();
@@ -154,8 +154,8 @@ void GameObject::RemoveFromWorld()
RemoveFromOwner();
if (m_model)
- if (GetMap()->Contains(*m_model))
- GetMap()->Remove(*m_model);
+ if (GetMap()->ContainsGameObjectModel(*m_model))
+ GetMap()->RemoveGameObjectModel(*m_model);
WorldObject::RemoveFromWorld();
sObjectAccessor->RemoveObject(this);
}
@@ -1971,8 +1971,8 @@ void GameObject::EnableCollision(bool enable)
if (!m_model)
return;
- /*if (enable && !GetMap()->Contains(*m_model))
- GetMap()->Insert(*m_model);*/
+ /*if (enable && !GetMap()->ContainsGameObjectModel(*m_model))
+ GetMap()->InsertGameObjectModel(*m_model);*/
m_model->enable(enable ? GetPhaseMask() : 0);
}
@@ -1982,12 +1982,12 @@ void GameObject::UpdateModel()
if (!IsInWorld())
return;
if (m_model)
- if (GetMap()->Contains(*m_model))
- GetMap()->Remove(*m_model);
+ if (GetMap()->ContainsGameObjectModel(*m_model))
+ GetMap()->RemoveGameObjectModel(*m_model);
delete m_model;
m_model = GameObjectModel::Create(*this);
if (m_model)
- GetMap()->Insert(*m_model);
+ GetMap()->InsertGameObjectModel(*m_model);
}
Player* GameObject::GetLootRecipient() const