diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 02:11:33 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-08-24 02:11:33 +0200 |
| commit | 547115476f363096483197863e8bbc24064a99ef (patch) | |
| tree | 847450158d5fd445326d41115f551d7bb15e356d /src/server/game/Entities/GameObject | |
| parent | 4a29c73403c4dc713a8a31cb96289adff2b910c1 (diff) | |
| parent | 2a36d2bf5b7f14284a499a14f476c4633b1fc0eb (diff) | |
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
src/server/game/Battlegrounds/ArenaTeam.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/StatSystem.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/Spell.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/Kalimdor/zone_durotar.cpp
src/server/scripts/Spells/spell_warrior.cpp
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 71e223527f3..567ada4cccf 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1270,7 +1270,7 @@ void GameObject::Use(Unit* user) // the object orientation + 1/2 pi // every slot will be on that straight line - float orthogonalOrientation = GetOrientation()+M_PI*0.5f; + float orthogonalOrientation = GetOrientation() + float(M_PI) * 0.5f; // find nearest slot bool found_free_slot = false; for (ChairSlotAndUser::iterator itr = ChairListSlots.begin(); itr != ChairListSlots.end(); ++itr) @@ -1835,7 +1835,7 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const float dx = x - GetPositionX(); float dy = y - GetPositionY(); float dz = z - GetPositionZ(); - float dist = sqrt(dx*dx + dy*dy); + float dist = std::sqrt(dx*dx + dy*dy); //! Check if the distance between the 2 objects is 0, can happen if both objects are on the same position. //! The code below this check wont crash if dist is 0 because 0/0 in float operations is valid, and returns infinite if (G3D::fuzzyEq(dist, 0.0f)) |
