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authorVladimirMangos <vladimir@getmangos.com>2011-09-07 00:04:27 +0200
committerkaelima <kaelima@live.se>2011-09-07 00:04:27 +0200
commit5823b0379b2fa2f5e8d9fddd9f5b8a035db46896 (patch)
treef12b6a014b7488212ae294f5d520e6b66e8e74d9 /src/server/game/Entities/GameObject
parent85c7a916a0efcbadaabfa28c1424ae1360ba4142 (diff)
Core/Loot:
- SMSG_LOOT_MONEY_NOTIFY is sent after SMSG_LOOT_CLEAR_MONEY. - Fixed chat message displayed when looting gold with > 1 member in group.
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 8716733f46f..d3d95abce14 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1791,7 +1791,6 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player*
case GO_DESTRUCTIBLE_DAMAGED:
{
EventInform(m_goInfo->building.damagedEvent);
-
if (eventInvoker)
{
sScriptMgr->OnGameObjectDamaged(this, eventInvoker);