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authorShauren <shauren.trinity@gmail.com>2015-07-01 02:22:03 +0200
committerShauren <shauren.trinity@gmail.com>2015-07-01 02:22:03 +0200
commit585f978c58648b4da5f55e437719ce2ed6354fe0 (patch)
treeec5c3f3ad6693f040b742eafa630716fa65ec1bc /src/server/game/Entities/GameObject
parenteb3aeb8fd1b87c6ff00f4c2278522905e5a3dbd6 (diff)
Core: Started work on 6.2.0.20182
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index c61f1ba87c4..c00cbe1d350 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -400,7 +400,7 @@ struct GameObjectTemplate
// 27 GAMEOBJECT_TYPE_MINI_GAME
struct
{
- } DONOTUSE3;
+ } miniGame;
// 28 GAMEOBJECT_TYPE_DO_NOT_USE_2
struct
{
@@ -584,7 +584,7 @@ struct GameObjectTemplate
struct
{
int32 mapID; // 0 mapID, References: Map, NoValue = -1
- int32 namedset; // 1 named set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
+ int32 namedset; // 1 named set (Area Names), int, Min value: -2147483648, Max value: 2147483647, Default value: 0
uint32 Primarydoodadset; // 2 Primary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
uint32 Secondarydoodadset; // 3 Secondary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
} phaseableMO;
@@ -598,12 +598,23 @@ struct GameObjectTemplate
struct
{
uint32 ShipmentContainer; // 0 Shipment Container, References: CharShipmentContainer, NoValue = 0
+ uint32 GiganticAOI; // 1 Gigantic AOI, enum { false, true, }; Default: false
+ uint32 LargeAOI; // 2 Large AOI, enum { false, true, }; Default: false
} garrisonShipment;
// 46 GAMEOBJECT_TYPE_GARRISON_MONUMENT_PLAQUE
struct
{
uint32 TrophyInstanceID; // 0 Trophy Instance ID, References: TrophyInstance, NoValue = 0
} garrisonMonumentPlaque;
+ // 47 GAMEOBJECT_TYPE_DO_NOT_USE_3
+ struct
+ {
+ } DONOTUSE3;
+ // 48 GAMEOBJECT_TYPE_UI_LINK
+ struct
+ {
+ uint32 UILinkType; // 0 UI Link Type, Type id: 10
+ } UILink;
struct
{
uint32 data[MAX_GAMEOBJECT_DATA];