diff options
| author | Shauren <shauren.trinity@gmail.com> | 2016-01-24 15:56:10 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-05-20 23:46:17 +0200 |
| commit | 5c2c9a684f1458da0cea1f3536622add77ef1324 (patch) | |
| tree | d3a2a349e8bed9a31cf417ce93830d508ecea46b /src/server/game/Entities/GameObject | |
| parent | 65c0a0ee4d5c299f3caab04b6cb3fcd7a4a93e2e (diff) | |
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 42d7ff404db..9c524413aba 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2052,8 +2052,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* uint32 modelId = m_goInfo->displayId; if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec)) - if (modelData->StateDamaged.DisplayID) - modelId = modelData->StateDamaged.DisplayID; + if (modelData->StateDamagedDisplayID) + modelId = modelData->StateDamagedDisplayID; SetDisplayId(modelId); if (setHealth) @@ -2080,8 +2080,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* uint32 modelId = m_goInfo->displayId; if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec)) - if (modelData->StateDestroyed.DisplayID) - modelId = modelData->StateDestroyed.DisplayID; + if (modelData->StateDestroyedDisplayID) + modelId = modelData->StateDestroyedDisplayID; SetDisplayId(modelId); if (setHealth) @@ -2099,8 +2099,8 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* uint32 modelId = m_goInfo->displayId; if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec)) - if (modelData->StateRebuilding.DisplayID) - modelId = modelData->StateRebuilding.DisplayID; + if (modelData->StateRebuildingDisplayID) + modelId = modelData->StateRebuildingDisplayID; SetDisplayId(modelId); // restores to full health |
