diff options
| author | Chaouki Dhib <chaodhib@gmail.com> | 2017-03-23 00:43:04 +0100 |
|---|---|---|
| committer | funjoker <funjoker109@gmail.com> | 2020-04-24 17:18:49 +0200 |
| commit | 5d076cfe291980bc5be9d44ffbae887e3dd5ad59 (patch) | |
| tree | ac91fc74a4643ce7c1a525c2739af2dcfa3f05ed /src/server/game/Entities/GameObject | |
| parent | b8b6fd9ca0defda540f122bedf5f187d45bc11c7 (diff) | |
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
(cherry picked from commit a1f2f30c145f6ad9c4baeffeff32618e71ff537c)
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h index b34f5e7951d..1e166f033ed 100644 --- a/src/server/game/Entities/GameObject/GameObject.h +++ b/src/server/game/Entities/GameObject/GameObject.h @@ -363,7 +363,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject> void UpdatePackedRotation(); //! Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size. - bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const override + bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/, bool /*incOwnRadius*/, bool /*incTargetRadius*/) const override { //! Following check does check 3d distance return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare); |
