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authorShauren <shauren.trinity@gmail.com>2020-12-11 22:19:19 +0100
committerShauren <shauren.trinity@gmail.com>2020-12-11 22:19:19 +0100
commit5f3a2d2abf296d1eaf9788244100c91de8b7a619 (patch)
treee92f5a88be6fafb5f8159c507085c7fd8767a95f /src/server/game/Entities/GameObject
parenta50f671afd0c17b768aa1dd73d3d63476ff5523c (diff)
Core/Quests: Fixed questgiver icons
Closes #25702
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 9247c0eb731..4f2a19a2d72 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1333,7 +1333,7 @@ bool GameObject::ActivateToQuest(Player const* target) const
{
GameObject* go = const_cast<GameObject*>(this);
QuestGiverStatus questStatus = const_cast<Player*>(target)->GetQuestDialogStatus(go);
- if (questStatus > DIALOG_STATUS_UNAVAILABLE)
+ if (questStatus != QuestGiverStatus::None && questStatus != QuestGiverStatus::Future)
return true;
break;
}