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authorazazel <none@none>2010-08-26 15:54:56 +0600
committerazazel <none@none>2010-08-26 15:54:56 +0600
commit5fa14f58dceb3be78a5964c09eb17dc358c10c7b (patch)
tree1c7b2c1d7f19ca7d56a602b023a1d3b724f2e72c /src/server/game/Entities/GameObject
parent6036166716d2d2cdfa0f5c27f8cfb7e1e65b0c8f (diff)
Core/Cleanup:
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know) * fix 'signed/unsigned' warnings (at least in VS) * fix some other warnings and cleanup relative code --HG-- branch : trunk
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 2b48c354c90..4dd93e24519 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -537,8 +537,8 @@ union GameObjectValue
struct GameObjectLocale
{
- std::vector<std::string> Name;
- std::vector<std::string> CastBarCaption;
+ StringVector Name;
+ StringVector CastBarCaption;
};
// client side GO show states