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authorGildor <gildor55@gmail.com>2020-04-12 15:28:01 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-01 15:05:01 +0100
commit60e66621dae44cb832ebb0bdb5e168f9ab114ecb (patch)
treecb6b64c580921ffca2af15e24e949415854542eb /src/server/game/Entities/GameObject
parent2aa5f4e1b2f1bc0cd956127fc53cac680c9aaf67 (diff)
Core/Gameobjects: Improve stealth detection (#24417)
* Core/Gameobjects: Improve stealth detection * fix warning: private field 'i_funit' is not used * Code cleanup * add comment Co-authored-by: jackpoz <giacomopoz@gmail.com> (cherry picked from commit 862097a63351e957fd4aa6cb82fe7d9edf4d3926)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 7d1826e73b6..302a67f9382 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -768,7 +768,7 @@ void GameObject::Update(uint32 diff)
if (Unit* owner = GetOwner())
{
// Hunter trap: Search units which are unfriendly to the trap's owner
- Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
+ Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, radius);
Trinity::UnitLastSearcher<Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
Cell::VisitAllObjects(this, searcher, radius);
}