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authorariel- <ariel-@users.noreply.github.com>2016-07-30 18:50:44 -0300
committerariel- <ariel-@users.noreply.github.com>2016-07-30 18:50:44 -0300
commit62bfee37cb21584cef631dda428feaf5eb829cda (patch)
treeddec04832a3761e9e2d5dddd83215a19f44fded1 /src/server/game/Entities/GameObject
parent29826a92ef4cf7896e3be69757b015d47f3db006 (diff)
Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly - Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp19
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
2 files changed, 9 insertions, 12 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index a403c07cbcc..a538085f95f 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -173,16 +173,16 @@ void GameObject::RemoveFromWorld()
}
}
-bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit)
+bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, Position const& pos, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit /*= 0*/)
{
ASSERT(map);
SetMap(map);
- Relocate(x, y, z, ang);
- m_stationaryPosition.Relocate(x, y, z, ang);
+ Relocate(pos);
+ m_stationaryPosition.Relocate(pos);
if (!IsPositionValid())
{
- TC_LOG_ERROR("misc", "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
+ TC_LOG_ERROR("misc", "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, pos.GetPositionX(), pos.GetPositionY());
return false;
}
@@ -199,7 +199,7 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
if (!goinfo)
{
- TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z);
+ TC_LOG_ERROR("sql.sql", "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
return false;
}
@@ -833,17 +833,14 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
uint32 entry = data->id;
//uint32 map_id = data->mapid; // already used before call
uint32 phaseMask = data->phaseMask;
- float x = data->posX;
- float y = data->posY;
- float z = data->posZ;
- float ang = data->orientation;
+ Position pos(data->posX, data->posY, data->posZ, data->orientation);
uint32 animprogress = data->animprogress;
GOState go_state = data->go_state;
uint32 artKit = data->artKit;
m_spawnId = spawnId;
- if (!Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, phaseMask, x, y, z, ang, data->rotation, animprogress, go_state, artKit))
+ if (!Create(map->GenerateLowGuid<HighGuid::GameObject>(), entry, map, phaseMask, pos, data->rotation, animprogress, go_state, artKit))
return false;
if (data->spawntimesecs >= 0)
@@ -862,7 +859,7 @@ bool GameObject::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, boo
m_respawnTime = GetMap()->GetGORespawnTime(m_spawnId);
// ready to respawn
- if (m_respawnTime && m_respawnTime <= time(NULL))
+ if (m_respawnTime && m_respawnTime <= time(nullptr))
{
m_respawnTime = 0;
GetMap()->RemoveGORespawnTime(m_spawnId);
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index af354f2aff6..a271512629b 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -675,7 +675,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void RemoveFromWorld() override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
- bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
+ bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, Position const& pos, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time) override;
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
GameObjectData const* GetGOData() const { return m_goData; }