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authorteyrnon <teyronos@gmail.com>2012-08-20 10:44:14 +0200
committerShauren <shauren.trinity@gmail.com>2012-08-20 10:44:14 +0200
commit6cea446f22f5e1c52ffde23912019f8d88830a59 (patch)
tree1a7f42fc150ef383a6868653fd41f07dd930ef4c /src/server/game/Entities/GameObject
parent69cfc0f7bfc927f209d326534e9ad35291f67ff0 (diff)
Core/Objects: Encapsulated Postion::m_orientation field to ensure it is always normalized to 0-2pi range
Closes #7400.
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 2e9780fb87e..d11795b1ae8 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -166,7 +166,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
ASSERT(map);
SetMap(map);
- ang = MapManager::NormalizeOrientation(ang);
Relocate(x, y, z, ang);
if (!IsPositionValid())
{