diff options
| author | teyrnon <teyronos@gmail.com> | 2012-08-20 10:44:14 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2012-08-20 10:44:14 +0200 |
| commit | 6cea446f22f5e1c52ffde23912019f8d88830a59 (patch) | |
| tree | 1a7f42fc150ef383a6868653fd41f07dd930ef4c /src/server/game/Entities/GameObject | |
| parent | 69cfc0f7bfc927f209d326534e9ad35291f67ff0 (diff) | |
Core/Objects: Encapsulated Postion::m_orientation field to ensure it is always normalized to 0-2pi range
Closes #7400.
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rwxr-xr-x | src/server/game/Entities/GameObject/GameObject.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 2e9780fb87e..d11795b1ae8 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -166,7 +166,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa ASSERT(map); SetMap(map); - ang = MapManager::NormalizeOrientation(ang); Relocate(x, y, z, ang); if (!IsPositionValid()) { |
