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authorShauren <shauren.trinity@gmail.com>2017-11-19 12:21:18 +0100
committerShauren <shauren.trinity@gmail.com>2017-12-30 00:26:38 +0100
commit7264ce09b1185ac931e216ec70d421ad74841255 (patch)
treece290505179ea608c1161fd02bb4b709c8eec7e7 /src/server/game/Entities/GameObject
parent87758326fc5ed7035cf38c104199869c81160498 (diff)
Core/Misc: Updated gameobject template fields and GameError enum
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObjectData.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h
index b1f4cb0fdf2..a690635b3fe 100644
--- a/src/server/game/Entities/GameObject/GameObjectData.h
+++ b/src/server/game/Entities/GameObject/GameObjectData.h
@@ -51,6 +51,7 @@ struct GameObjectTemplate
uint32 DoorisOpaque; // 8 Door is Opaque (Disable portal on close), enum { false, true, }; Default: true
uint32 GiganticAOI; // 9 Gigantic AOI, enum { false, true, }; Default: false
uint32 InfiniteAOI; // 10 Infinite AOI, enum { false, true, }; Default: false
+ uint32 NotLOSBlocking; // 11 Not LOS Blocking, enum { false, true, }; Default: false
} door;
// 1 GAMEOBJECT_TYPE_BUTTON
struct
@@ -573,6 +574,7 @@ struct GameObjectTemplate
uint32 SpellVisual3; // 19 Spell Visual 3, References: SpellVisual, NoValue = 0
uint32 SpellVisual4; // 20 Spell Visual 4, References: SpellVisual, NoValue = 0
uint32 SpellVisual5; // 21 Spell Visual 5, References: SpellVisual, NoValue = 0
+ uint32 SpawnVignette; // 22 Spawn Vignette, References: vignette, NoValue = 0
} capturePoint;
// 43 GAMEOBJECT_TYPE_PHASEABLE_MO
struct
@@ -608,6 +610,7 @@ struct GameObjectTemplate
uint32 IgnoreBoundingBox; // 2 Ignore Bounding Box, enum { false, true, }; Default: false
uint32 CameraMode; // 3 Camera Mode, References: CameraMode, NoValue = 0
uint32 FadeRegionRadius; // 4 Fade Region Radius, int, Min value: 0, Max value: 2147483647, Default value: 0
+ uint32 ForgeType; // 5 Forge Type, enum { Artifact Forge, Relic Forge, }; Default: Relic Forge
} artifactForge;
// 48 GAMEOBJECT_TYPE_UI_LINK
struct