diff options
| author | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2017-07-09 02:07:29 +0200 |
| commit | 74af880217fc567c9949d7557408718af889402f (patch) | |
| tree | 7a39bedb3fbd1a618413ef60ca390c94f4298fea /src/server/game/Entities/GameObject | |
| parent | c6d799444572a6d3023a560d7d1c24b0d7a8d050 (diff) | |
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it.
New methods on Unit:
- void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false);
- bool IsImmuneTo<All/PC/NPC>() const;
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 93a2d43b4f2..be0406be5b0 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1897,7 +1897,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge return; // remove immunity flags, to allow spell to target anything - trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC); + trigger->SetImmuneToAll(false); if (Unit* owner = GetOwner()) { |
