diff options
| author | Jeremy <Golrag@users.noreply.github.com> | 2022-12-22 17:28:26 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-22 17:28:26 +0100 |
| commit | 8023daabef52d401cf361282f32c0bbbaf206702 (patch) | |
| tree | 247560c22f81731c3fce7afa9e3c9c53e67541b3 /src/server/game/Entities/GameObject | |
| parent | 0eef877923f8bfb8d631fd92d57c80d96a0478af (diff) | |
Core/GameObjects: Update spawn group conditions immediately after battleground capture point changes state (#28611)
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 0ed19a3642e..60b3cc2b370 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -3879,6 +3879,8 @@ void GameObject::UpdateCapturePoint() bg->UpdateWorldState(GetGOInfo()->capturePoint.worldState1, AsUnderlyingType(m_goValue.CapturePoint.State)); } } + + GetMap()->UpdateSpawnGroupConditions(); } bool GameObject::CanInteractWithCapturePoint(Player const* target) const |
