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authorShauren <shauren.trinity@gmail.com>2021-11-05 00:14:48 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-05 00:14:48 +0100
commit82c2365782f3d8f3d896160a1df6b5fa47058986 (patch)
treeff37c284cb36cfc9e9417085ea772cfd150e65c8 /src/server/game/Entities/GameObject
parent270db9a3524a478600250402f79be0d8383c1e4e (diff)
Core/Misc: 9.1.5 enum updates
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObjectData.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h
index 97689f9d63e..fef749e99b6 100644
--- a/src/server/game/Entities/GameObject/GameObjectData.h
+++ b/src/server/game/Entities/GameObject/GameObjectData.h
@@ -93,7 +93,7 @@ struct GameObjectTemplate
struct
{
uint32 open; // 0 open, References: Lock_, NoValue = 0
- uint32 chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
+ uint32 chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0
uint32 chestRestockTime; // 2 chestRestockTime, int, Min value: 0, Max value: 1800000, Default value: 0
uint32 consumable; // 3 consumable, enum { false, true, }; Default: false
uint32 minRestock; // 4 minRestock, int, Min value: 0, Max value: 65535, Default value: 0
@@ -403,7 +403,7 @@ struct GameObjectTemplate
struct
{
uint32 radius; // 0 radius, int, Min value: 0, Max value: 50, Default value: 0
- uint32 chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
+ uint32 chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0
uint32 minRestock; // 2 minRestock, int, Min value: 0, Max value: 65535, Default value: 0
uint32 maxRestock; // 3 maxRestock, int, Min value: 0, Max value: 65535, Default value: 0
uint32 open; // 4 open, References: Lock_, NoValue = 0
@@ -692,7 +692,7 @@ struct GameObjectTemplate
struct
{
uint32 open; // 0 open, References: Lock_, NoValue = 0
- uint32 chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0
+ uint32 chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0
uint32 Unused; // 2 Unused, int, Min value: 0, Max value: 65535, Default value: 0
uint32 notInCombat; // 3 notInCombat, enum { false, true, }; Default: false
uint32 trivialSkillLow; // 4 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0