diff options
| author | Shauren <shauren.trinity@gmail.com> | 2021-11-05 00:14:48 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2021-11-05 00:14:48 +0100 |
| commit | 82c2365782f3d8f3d896160a1df6b5fa47058986 (patch) | |
| tree | ff37c284cb36cfc9e9417085ea772cfd150e65c8 /src/server/game/Entities/GameObject | |
| parent | 270db9a3524a478600250402f79be0d8383c1e4e (diff) | |
Core/Misc: 9.1.5 enum updates
Diffstat (limited to 'src/server/game/Entities/GameObject')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObjectData.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObjectData.h b/src/server/game/Entities/GameObject/GameObjectData.h index 97689f9d63e..fef749e99b6 100644 --- a/src/server/game/Entities/GameObject/GameObjectData.h +++ b/src/server/game/Entities/GameObject/GameObjectData.h @@ -93,7 +93,7 @@ struct GameObjectTemplate struct { uint32 open; // 0 open, References: Lock_, NoValue = 0 - uint32 chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0 + uint32 chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0 uint32 chestRestockTime; // 2 chestRestockTime, int, Min value: 0, Max value: 1800000, Default value: 0 uint32 consumable; // 3 consumable, enum { false, true, }; Default: false uint32 minRestock; // 4 minRestock, int, Min value: 0, Max value: 65535, Default value: 0 @@ -403,7 +403,7 @@ struct GameObjectTemplate struct { uint32 radius; // 0 radius, int, Min value: 0, Max value: 50, Default value: 0 - uint32 chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0 + uint32 chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0 uint32 minRestock; // 2 minRestock, int, Min value: 0, Max value: 65535, Default value: 0 uint32 maxRestock; // 3 maxRestock, int, Min value: 0, Max value: 65535, Default value: 0 uint32 open; // 4 open, References: Lock_, NoValue = 0 @@ -692,7 +692,7 @@ struct GameObjectTemplate struct { uint32 open; // 0 open, References: Lock_, NoValue = 0 - uint32 chestLoot; // 1 chestLoot, References: Treasure, NoValue = 0 + uint32 chestLoot; // 1 chestLoot (legacy/classic), References: Treasure, NoValue = 0 uint32 Unused; // 2 Unused, int, Min value: 0, Max value: 65535, Default value: 0 uint32 notInCombat; // 3 notInCombat, enum { false, true, }; Default: false uint32 trivialSkillLow; // 4 trivialSkillLow, int, Min value: 0, Max value: 65535, Default value: 0 |
