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authorModoX <moardox@gmail.com>2024-04-10 20:03:14 +0200
committerGitHub <noreply@github.com>2024-04-10 20:03:14 +0200
commit88bbd27f8d007dca17bb0d244fcf7e753506734e (patch)
treef57a6b609cd6fee7deee7ed4adad2e24ab74659f /src/server/game/Entities/GameObject
parent9b6a1b9be99accdfb85777a03e57b80e37b5861f (diff)
Core/Entities: Added possibility to inherit StringIds from other entities (#29908)
* also implicitly do so for personal summons
Diffstat (limited to 'src/server/game/Entities/GameObject')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp9
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h1
2 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index b8788e892c0..f40c86eece6 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -3497,6 +3497,15 @@ uint32 GameObject::GetScriptId() const
return GetGOInfo()->ScriptId;
}
+void GameObject::InheritStringIds(GameObject const* parent)
+{
+ // copy references to stringIds from template and spawn
+ m_stringIds = parent->m_stringIds;
+
+ // then copy script stringId, not just its reference
+ SetScriptStringId(std::string(parent->GetStringId(StringIdType::Script)));
+}
+
bool GameObject::HasStringId(std::string_view id) const
{
return std::find(m_stringIds.begin(), m_stringIds.end(), id) != m_stringIds.end();
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 13b8afdd5ad..c194e44fa9d 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -378,6 +378,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
uint32 GetScriptId() const;
GameObjectAI* AI() const { return m_AI; }
+ void InheritStringIds(GameObject const* parent);
bool HasStringId(std::string_view id) const;
void SetScriptStringId(std::string id);
std::array<std::string_view, 3> const& GetStringIds() const { return m_stringIds; }